[IC] The Odd Job

Once again you head off to the cave where you discovered Azgalan's crystal prison as you approach the entrance bathed in the glow of the setting sun behind the mountain you notice a pack of 3 of Azgalan's hounds. The foliage seems to be keeping you hidden from them.
GM: If anyone wishes to sneak or reposition a stealth roll will be required they are currently 20ft away minding their own business. The overgrown foliage is still present granting disadvantage on attacks to things hidden within but the cave entrance are is open ground. Anyone above a 13 may act immediately.
 

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GM: I'll get things rolling

Galdar adjusts his position and looses a arrow instantly slaying the beast. Meanwhile Ana clears the undergrowth from in front of her and takes a defensive posture.

The creatures let out a shriek that makes your blood run cold before they retreat into the cave.

GM: Dc 13 will save red be shaken by the shriek you are out of Iniative atm but I will keep the order and position for if you bump into them.
 

Darrowhill/Balin’s Inn
Evening
Round 0

Wisdom save: 1D20 = [16] = 16

Hrgach resisted the effects of the screeching as the hounds retreated back into the cave. He drew his crossbow. “Well, let’s get this over with,” he muttered, stalking carefully toward the cave.

[sblock=Actions]
Action:
Move:
Free:
Bonus Action:
Reaction: Shield or Absorb Elements (if needed)
[/sblock]

[sblock=Initiative]
[/sblock]

[sblock=Stats]
Inspiration: 0
AC: 17 (chainmail, defensive fighting style)
HP: 27/31 Vitality: 17/17 HD: 3/3d10
Saving Face (1/R)
Second Wind (1/R)
Action Surge (1/R)

Cantrips: Fire Bolt, Lightning Lure
L1 (1/2): Absorb Elements, Burning Hands, Shield
Weapon Bond: Greatsword, Bat’leth
[/sblock]

[sblock=Loot]
Dagger of Venom
Dagger of Warning
+1 Leather Armor
[/sblock]
 

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