[IC] The Odd Job

Darrowhill/Azgalin’s cave
Morning
Round 0

Very carefully, Hrgach edges ahead, with the others arrayed behind him as they approached the light.

[sblock=Actions]
Action:
Move:
Free:
Bonus Action:
Reaction: Shield or Absorb Elements (if needed)
[/sblock]

[sblock=Initiative]
[/sblock]

[sblock=Stats]
Inspiration: 0
AC: 17 (chainmail, defensive fighting style)
HP: 30/31 Vitality: 17/17 HD: 2/3d10+3
Saving Face (1/R)
Second Wind (1/R)
Action Surge (1/R)

Cantrips: Fire Bolt, Lightning Lure
L1 (2/2): Absorb Elements, Burning Hands, Shield
Weapon Bond: Greatsword, Bat’leth
[/sblock]

[sblock=Loot]
Dagger of Venom
Dagger of Warning
+1 Leather Armor
[/sblock]
 

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Moving closer to the light reveals it to be set into the wall as the dark vision gives way to regular vision it would appear the light is red and emanating from a crystal lodged within the stone wall. Above the crystal are a orange abs a green crystal yet they appear to be in lit caved into the wall are a series of stone panels with a script carved into them.

GM: Does one speak infernal or abyssal?
 



Asha examines the crystals without touching them trying to determine their purpose. She scans the strange script wishing she could read the markings.

OOC: Going to examine the stuff using Arcana to see if I can figure out what is going on. [roll0]
 

Asha inspects the area from a magical point of view she deduces that the panels and the stones must interact somehow and are definitely part of some magic ritual all though without seeing the workings of such it is difficult to ascertain what exactly that ritual could be. Gems are usually used as catalysts for spells or storing energy
GM: If Asha wishes to know more she is going to have to touch something I will allow the same roll to be used.
 

Darrowhill/Azgalin’s cave
Morning
Round 0

Hrgach looked at the gems and script as well. “Any idea?” he asked, trying to think what he might know from his own magical training.

Arcana: 1D20+3 = [13]+3 = 16

[sblock=Actions]
Action:
Move:
Free:
Bonus Action:
Reaction: Shield or Absorb Elements (if needed)
[/sblock]

[sblock=Initiative]
[/sblock]

[sblock=Stats]
Inspiration: 0
AC: 17 (chainmail, defensive fighting style)
HP: 30/31 Vitality: 17/17 HD: 2/3d10+3
Saving Face (1/R)
Second Wind (1/R)
Action Surge (1/R)

Cantrips: Fire Bolt, Lightning Lure
L1 (2/2): Absorb Elements, Burning Hands, Shield
Weapon Bond: Greatsword, Bat’leth
[/sblock]

[sblock=Loot]
Dagger of Venom
Dagger of Warning
+1 Leather Armor
[/sblock]
 




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