[IC] The Odd Job


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GM: excuse the brevity of this my son just deleted my more descriptive post and I'm not really typing that lol. Hrgach hits, Galdar misses. Anyone with 16 or below Ac takes 9cold damage and the mist now fills the cavern meaning everyone is making contact saves.
Ana hits Asha misses. Back to the top.
 

Galdar shivers as the cold starts creeping into his bones.
He fires another arrow at the beast, trying to hit a vulnerable spot, but misses again.

[sblock=Action][roll0]
[roll1]
[roll2][/sblock]
[sblock=Condition]AC 14
HP 6/21
VT 12/24[/sblock]
 
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Ana wonders if they should retreat. She swings again at the beast, hitting for a bit of damage.

OOC: attack [roll0]
damage [roll1]

AC: 15
HP: 21/36 Vitality 17/17
Rages: 3/day, 1 used, 8 rounds left

How damaged does the beast look?
 

GM: It is beginning to show signs of fatigue Hrgach's hit removed a decent chunk of flesh from its face. Honestly it'd be pretty much dead by now if you guys would stop rolling so low. I think the on site dice roller is mean it's screwing with me in a game I'm paying in.
 

Darrowhill/Azgalin’s cave
Morning
Round 3

Hrgach felt his armor chill, but it didn’t get through. He pressed the wounded beast, striking once again.

[sblock=Actions]
Action: Greatsword attack: 1D20+4 = [15]+4 = 19
2D6+2 = [4, 2]+2 = 8

Move:
Free:
Bonus Action:
Reaction: Shield or Absorb Elements (if needed)
[/sblock]

[sblock=Initiative]
[/sblock]

[sblock=Stats]
Inspiration: 0
AC: 17 (chainmail, defensive fighting style)
HP: 25/31 Vitality: 17/17 HD: 3/3d10
Saving Face (1/R)
Second Wind (1/R)
Action Surge (1/R)

Cantrips: Fire Bolt, Lightning Lure
L1 (2/2): Absorb Elements, Burning Hands, Shield
Weapon Bond: Greatsword, Bat’leth
[/sblock]

[sblock=Loot]
Dagger of Venom
Dagger of Warning
+1 Leather Armor
[/sblock]
 

Once again the hobgoblin's great sword strikes the beast and again it roars in defiance. Perhaps Galdar has something on his mind as it clearly isn't here in the battle as he sends another arrow sailing past the combat that skids across the ground until it plinks against a wall harmlessly.
The beast rears up, a bit to high, bashing is head on the ceiling of the tunnel as it comes crashing back down missing everyone entirely.

GM: I have a action for Ana so just Asha to go.
 



With a combination of attacks from Ana and Asha the beast is finally felled it hits the ground with a thud. The chilling body still lingers within the air suggesting that lingering in this area would not be wise.

GM: Just checking everyone is still happy to move on no one wants to rest etc
 

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