• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[IC] The Odd Job

GM: Banes bloody balls! I'm so stealing that one. OK I everyone gets to act before the werewolf as he simply spends the first round thrashing around transforming.
 

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Darrowhill/Azgalin’s cave/Forest/Cabin
Afternoon
Round 1

Hrgach turned back to the door and grabbed some of the chains. He leapt on the werewolf and attempted to wrap the chains around the creature.

[sblock=Actions]
Action: Grapple
Athletics: 1D20+4 = [8]+4 = 12
Move:
Free:
Bonus Action:
Reaction: Shield or Absorb Elements (if needed), or Opportunity Attack
[/sblock]

[sblock=Initiative]
[/sblock]

[sblock=Stats]
Inspiration: 0
AC: 17 (chainmail, defensive fighting style)
HP: 30/31 Vitality: 16/17 HD: 2/3d10+3
Saving Face (1/R)(+3)
Second Wind (1/R)
Action Surge (1/R)

Cantrips: Fire Bolt, Lightning Lure
L1 (0/2): Absorb Elements, Burning Hands, Shield
Weapon Bond: Greatsword, Bat’leth (magical)
[/sblock]

[sblock=Loot]
Dagger of Venom
Dagger of Warning
+1 Leather Armor
[/sblock]
 





As Hrgach and Ana wrap the chains around the werewolf his skin begins to smoulder and burn this causes him to lash of wildly and the pair are unable to restrain the man beast without being torn to ribbons.
 

As Hrgach and Ana are forced back, Galdar steps in and lashes out with scimitar and silver bar.
Scimitar (magic):
[roll0]
[roll1]
Bonus Action: Silver Bar (improvised club):
[roll2]
[roll3]
 


Asha looks at the man thrashing at the floor. If she could calm him then the others could bind him. She begins to speak words of magic. As she finishes the spell she speaks sweetly to the man.

"Calm yourself and relax. Let my friends restrain you so you don't hurt yourself or others."

Asha smiles at the man as the spell begins to take hold on his mind.

OOC: Casting suggestion on the man. He needs to make a DC 14 Wisdom Save.
 

Into the Woods

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