• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[IC] The Odd Job

Galdar gets the creature with his sword but fails to connect with the club as the werewolf twitches. The werewolf does his best to remain still, as per Asha's request, but given he is still transforming he occasionally has a spasm which could deal some nasty damage if someone where to get in the way.

GM: The were wolf spends his Iniative sitting still waiting to be restrained he has now fully transformed however.
 

log in or register to remove this ad

Darrowhill/Azgalin’s cave/Forest/Cabin
Afternoon
Round 2

Hrgach approached the calm werewolf carefully with the chains once more and then threw them around the beast to try and secure him.

[sblock=Actions]
Action: Grapple
Athletics: 1D20+4 = [19]+4 = 23
Move:
Free:
Bonus Action:
Reaction: Shield or Absorb Elements (if needed), or Opportunity Attack
[/sblock]

[sblock=Initiative]
[/sblock]

[sblock=Stats]
Inspiration: 0
AC: 17 (chainmail, defensive fighting style)
HP: 30/31 Vitality: 16/17 HD: 2/3d10+3
Saving Face (1/R)(+3)
Second Wind (1/R)
Action Surge (1/R)

Cantrips: Fire Bolt, Lightning Lure
L1 (0/2): Absorb Elements, Burning Hands, Shield
Weapon Bond: Greatsword, Bat’leth (magical)
[/sblock]

[sblock=Loot]
Dagger of Venom
Dagger of Warning
+1 Leather Armor
[/sblock]
 



Now that the werewolf is still restraining him is a much simpler task, the chains singe his fur and skin as they make contact. As soon as he is firmly secured the wolf man begins to attempt to remove his chains once again.
GM: So attacks are now at advantage and he is tied up.
 

Galdar strikes again with scimitar and silver bar. He misses with the bar again, but the scimitar strikes true, cutting deep into the man's flesh.
[roll0][Advantage]1d20+4][roll1] Magic Scimitar
[roll2][Advantage]1d20+4][roll3] Silver Bar
 
Last edited:





Into the Woods

Remove ads

Top