[IC] The Odd Job

Asha has remained silent since last night. Brooding over something. When Gheedon calls for the wagons to be loaded she jumps at the chance to get moving. She assists with the loading as best she can but it primarily involves getting the teamsters and other hired help to move things for her. As the sun sets and the final boxes are loaded she finds a spot in the wagon and settles in watching the surroundings as they begin the journey.
 

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As everyone places them selves on the caravan Gheedon cracks the reigns and the horses take of at a brisk pace pulling the cart through the town, past the lumber mill and into the woods. The trees and uneven ground slow the pace somewhat but it still beats walking. It would take about a day from this point to make it to Gheedons secret path.
After a couple of hours all light is gone, the moons light struggling to Pierce the canopy of the trees Graan has been trying to light the torches affixed to the side of the wagon for sometime, when ever one finally catches it is snuffed out by a gust of wind that appears from nowhere carrying swirling leaves with it."Graan you fool, take the reigns ill show you how to light a torch Gheedon and Graan shuffle places and the human has just as good luck as the orc lighting the torches. Another hour passes and a ear splitting scream penetrates the night. Graan looks to Gheedon and as he takes his eye off the path for a second. The hordes rear up and the cart bounces and several crates fly off the back landing several feet behind the now stationary caravan it's contents, a strange glowing root are dotted about the clearing.

OOC: DC 10dex saves or your thrown from the cart taking [roll0] damage
 

When the cart lurches, several of the crates break loose from their lashings. One of them catches Galdar in the ribs, knocking him to the ground and landing on top of him.

[sblock=Rolls]Dex Save: 5
[roll1][/sblock]
[sblock=Stats]AC: 14
HP: 7/10
Vit: 14/14[/sblock]
 

OOC: Dex save [roll0]

"Ow," Ana grunts as she is thrown from the cart, over the side, and onto the hard road, bearly avoiding the rear wheel as it skids past, coming to a stop a few feet away. She quickly gets up and moves back toward the cart, drawing her longsword.
[sblock="Stats"]AC: 15
hp: 14/17
Vit: 17[/sblock]
 
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Asha braces herself as the horses spook and is bumped around roughly but prevents herself from being thrown from the cart like her compatriots. She quickly scans the surroundings looking for the source of that scream.

[sblock=Perception Check]Perception check to see if I can find the thing that screamed. [roll0][/sblock]
 


Kerzoth/Ivanhoe
Evening
Round 0

Hrgach ambled out, eying the horses. His people didn’t use the beasts much. Wolves and worgs were more their kind of animals. But he recognized the good breed. He smirked at the human woman’s whining about traveling in the dark. The dark was just fine to him.

Hrgach took the guard position on the seat, resting his crossbow across his lap, keeping an eye out. He watched the debacle with the torches warily. That wind that kicked up seemed odd. And then the scream echoed through the woods and the horses started, causing the wagon to jolt, losing a few crates out the back end.

Dex save: 1D20 = [3] = 3

Hrgach lost his seat, falling from the wagon and rolling with it, coming up with his crossbow ready even as his shoulder throbbed a bit. He eyed the darkness around them.

Perception check disadvantage due to darkness: 2D20.LOW(1)+2 = [4, 14]+2 = 6

“Everyone all right?” Hrgach called to the others. “Graan, get that mess cleaned up and loaded again,” he told the orc. He didn’t like the sound of that scream, close by.

[sblock=Initiative]
[/sblock]

[sblock=Actions]
Move:
Bonus Action:
Free:
Action:
[/sblock]

[sblock=Stats]
Inspiration: 1
AC: 17 (chainmail, defensive fighting style)
HP: 10/13 Vitality: 17/17 HD: 1/1d10
Saving Face (1/R)
Second Wind (1/R)
[/sblock]
 

The fall leaves Hrgach unable to see anything for a few moments, then those accustomed to the darkness a series of thin tendrils reaching out of the darkness. Slithering and winding along the ground they begin to ensnare first those on the ground then the cart itself. Graan is to busy with the horses to notice any of the goings on.

OOC: Those with darkvision ill allow you chance to react. Those without are now restrained. A DC. Oh and those glowing mushrooms don't provide enough light to have any game statistics, however piling 4 or 5 of them up may count as dim light in 5ft
 

Aloysius grows bored of the torch conversation and waves his wand at the rear wagon wheel with a muttered "Lux" - as he does so he is also jostled from his place (at the rear of the cart with the comfiest bit of board to rest against, naturally). The wagon wheel is illuminated in a clear white light.

OOC: Casting Light. Dex save: 1D20+3 = [1]+3 = 4
[/url]
 

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