The thuggish man at 11,52 gets a terrified look in his eyes and runs off to the north. The other two look startled but the man at 11,50 mutters something to the other thug, who then pins the woman up against the wall. The thug at 11,50 licks his lips and pulls out a scimitar from a sheath at his belt. He flexes his arm that has a buckler strapped to it and looks like he is preparing to do something.
[OOC: This is the surprise round before the first round of combat, and obviously you surprised these lumps . Fangor still has a full round action with which to do something, after that I will roll initiative for everyone and each round if you could post your initiative score (along with bonuses) before any actions that would be great :>.]
The thuggish man at 11,52 gets a terrified look in his eyes and runs off to the north. The other two look startled but the man at 11,50 mutters something to the other thug, who then pins the woman up against the wall. The thug at 11,50 licks his lips and pulls out a scimitar from a sheath at his belt. He flexes his arm that has a buckler strapped to it and looks like he is preparing to do something.
[OOC: This is the surprise round before the first round of combat, and obviously you surprised these lumps . Fangor still has a full round action with which to do something, after that I will roll initiative for everyone and each round if you could post your initiative score (along with bonuses) before any actions that would be great :>.]
Kalri, seeing Natalie hold up her palm, throws her hands up in a questioning manner, but suddenly realizes what the other girl meant. Turning to Alyson, she portrays the same sign, but suddenly glances over and sees Natalie walk out into the open. Suddenly lost in what to do, and Alyson, seeing her reaction is not a good one, has to think quickly. As she does, she spies one of the men run off towards the north.
Something must have scared that guy, and now only 2 more are left. Can't let her have all the fun now, can we?
Turning to Kalri, just as she is about to do something, she waves for Kalri to go towards Natalie to assist her. She knows Natalie can take care of herself, but she may need some help, as these guys are sure to go after her first, not knowing that Alyson is nearby. With both weapons ready, Alyson takes a deep breath, and makes her move. (Assuming that the guy in 10,51 is pinning the girl, therfor grappling) She moves into 12,52 if she can make it there without an AOO moving to 14,52..13,53..12,52, since he is pinning the woman. As she gets there, she glances over the man, spying his wardrobe and weapons, and decides on trying for a vital spot on him. Slashing at him while he has the girl pinned, she twists the scalpel, trying to cause as much damage as she can. (+8 AttBon without any modifiers for him pinning the girl, 1d4+3 damage and 1d6 damage for sneak attack)
She watches his reaction, and notices that the other guy is has his back turned as well.
"Wrong night to be out playing boys..."
Kalri, Seeing Alyson motion her to go in the direction of Natalie, stops at 12,47 as Natalie speaks to the assailants. After hearing her words and seeing one run off, she spies out of the corner of her eyes Alyson move into position and attack the man pinning the woman. Knowing that Alyson uses those scalpels with a great finesse, she is not worried about her. Instead she turns her attention towards the man who just drew his weapon and lets loose her bullet, aiming at the threatening man.
[OOC - Used the surprise round to move into position and attack the man pinning the woman. Also noted that Kalri would be helping as well, and would react to the other women's actions with an attack at the man, since she already had her sling loaded. If that's too much, then delete her action as just standing back, wondering what the others are doing taking on these guys in the middle of the night. Not knowing Kalri's stats, you roll the dice.]
-- Surprise Round --
Alyson sneaks up the space in between the two buildings, approaching the struggling man and woman unnoticed. He looks like an unkempt thug clad in dirty chainmail. A flail on his belt next to some throwing axes makes him appear rather dangerous however.
Taking advantage of his distraction Alyson lashes out with one of her scalpels and cuts deeply into his side. The man gives out a wounded bellow but remains standing.
Kalri walks up to Natalie quietly, drawing her loaded sling at the same time. Tapping Natalie on the shoulder briefly to let her know she's there Kalri then draws her sling back and whirls it for a moment before letting a stone loose at the man with a buckler...hitting him square in the forehead. He groans loudly and staggers but doesn't fall.
-- End of Surprise Round --
[OOC:
-- Surprise Round OOC --
Alyson move action from 14,52 to 12,52 | Alyson standard attack with scalpel adding sneak attack damage since man is flat footed, on thug #2 | Attack result, 26 | Damage result, 7
Kalri move action from 14,47 to 11,47 | Kalri draw weapon as part of move action | Kalri standard attack with sling against thug #1 | Attack roll, 20 | Critical threat roll, 1 (darn, failed!) | Damage roll, 4
-- End of Surprise Round OOC --
-- Round 1 OOC --
Alyson initiative result, 22 | Kalri initiative roll, 16 | Thug #2 initiative result, 13 | Thug #1 initiative result, 9 | Natalie initiative result, 4
-- End of Round 1 OOC --
In order to keep combat flowing smoothly I won't post a round of combat until ALL of the players involved have written what they are going to do. Remember that if you have a high initiative score you can use the Delay and Ready actions to respond to what NPCs do at later initiative scores.
If you are a PC who is going AFTER other NPCs, like Natalie in this case, state what your action is going to be and include "If this person does this..." statements to show what you want to do if certain situations come up. If something occurs that makes you want to totally change your action in the round let me know in the OOC thread and I'll edit the post pertaining to that particular round. Ideally I should only have IC post per round of combat that I will edit to include everyone's actions in order. Players can post their current round actions in either the IC or OOC thread, and please do not hesitate to discuss strategy in the OOC thread. I would rather see the players working together in the IC thread than changing their actions a bunch of times because they want to react differently to what another player did .]
-- Surprise Round --
Alyson sneaks up the space in between the two buildings, approaching the struggling man and woman unnoticed. He looks like an unkempt thug clad in dirty chainmail. A flail on his belt next to some throwing axes makes him appear rather dangerous however.
Taking advantage of his distraction Alyson lashes out with one of her scalpels and cuts deeply into his side. The man gives out a wounded bellow but remains standing.
Kalri walks up to Natalie quietly, drawing her loaded sling at the same time. Tapping Natalie on the shoulder briefly to let her know she's there Kalri then draws her sling back and whirls it for a moment before letting a stone loose at the man with a buckler...hitting him square in the forehead. He groans loudly and staggers but doesn't fall.
-- End of Surprise Round --
Seeing her scalpel catch the edge of the section she was going for, she only grins as the scalpel draws blood and the man's reaction tells that it was deep, but not enough. With a determination in her eyes, she lashes out with both scalpels this time, quickly and accurately. AttBon+6, 1d4+3, 20/x3 for both attacks.
Sneak Damage is 1d6 if I hit with either, and if I hit with both, I think I get 2d6. Please let me know a yes or no on this for future reference.
Is she disables this guy with her first attack, then she will halt her second attack and turn her attention to the other man, now left standing alone against 3 women, not counting the assailed woman.
"You should have followed your friend and run off. Your mistake..."
she says to the man. She halts her second attack, and just waits to see his reaction. She says,
"They won't harm you anymore, we will make sure of that!"
Kalri, seeing her bullet strike the man dead center, can only smile at her shot. She then watches for Alyson, and her attack on the man pinning the woman. Seeing Alyson able to handle herself, she loads anothe bullet and lets it loose, aimed at the thug with the weapon drawn again. "Just leave! Before it's too late!" She yells at the man. She is not very warrior-like and only wants this to end qquickly.
Natalie thinks For a physician, Alyson is awfully adept at fighting hand-to-hand and dirty. I hope she doesn’t take so many chances when the men are around. Natalie begins whispering, “Your soul is lost, Your soul is lost.” Over and over again, a low, droning, monotonous voice. Even the fleeing thug will hear it [As long as he is still within 130 feet] As Natalie approaches the thugs, she gives the victim a quick look to see what condition she’s in.
If, by the time Natalie gets to act, the non-grappling thug is still up, Natalie will move to him, pulling out her morningstar as she does so, stopping her whisper as he hears it both beside and in front of him. She’ll then have nothing more to say as she strikes him with it. [+5 to attack, 1D8+2 damage, 20/x2 critical]
If he has fallen, but the grappling man is still up, she’ll do the same to him, except to position herself to flank him with Alyson [as before, but +2 more to hit and +2D6 Sneak Attack damage for the flank]
If either move in order to attack Alyson or Kalri hand-to-hand, Natalie will try to position herself on the other side of that thug, for the flanking bonus.
And if both have fallen, she’ll move and see if she can still see the fleeing man, running after him if he doesn’t have too big of a lead [If he had a straight shot, he could use the Run maneuver, and I couldn’t yet since I had to first position myself to see him]
Alyson swing viciously with both of her scalpels but only hits with one, wounding her opponent badly as she slices at a less armored spot.
Kalri reloads her sling to throw another stone but embarasses herself as the shot goes wildly high into the air.
Alyson's opponent weakly releases his grip on the woman and draws a flail from his belt.
The other thug rubs his forehead for a moment before stomping forward and swinging his scimitar at Kalri. He slices into her arm and she gasps from the pain.
Natalie unsheaths her morningstar and cracks the thug next to her soundly in the shoulder. She then steps behind Kalri so that she can try to run around and flank the man when she sees an opening.
OOC:
Alyson full attack | Attack #1 result, 11 misses | Attack #2 result, 15 hits | Damage #2, 11
Kalri move action reload sling | standard attack | Attack roll, 1 misses
Thug #2 move action, escape grapple (opponent lets go) | Move action draw weapon
Thug #1 move action, from 11,50 to 11,48 | standard attack on Kalri | attack roll, 10 hits | damage roll, 4
Natalie move action draw weapon | standard attack Thug #1 | attack result, 19 hits | damage result, 8 | 5' step from 10,47 to 10,48
locations:
Alyson 12,52 | Kalri 11,47 | Natalie 10,48 | Thug #2 11,51 | Thug #1 11,48 | Woman 12,51
Please check my previous post for the link to all of my rolls on the dicebox.
Natalie grimaces as Kalri is hit. She thinks, but doesn't say aloud, Damn it, Alyson. You could have sent Kalri to get the men at least. I have to get him to attack me. Natalie will say to the thug she's fighting [before he acts, if the DM allows talking when it's not one's turn], "Now lets see. Are you going to use that sharp weapon on the girl holding a strap of leather, or on the witch with the large pointy club who's going to take your soul. I guess if you're afraid, the choice is obvious."
Assuming the thug is still standing when Natalie finally acts, she'll move into flanking position and strike him [+7 to hit, 1D8+2+2D6 damage, 20/x2 crit; +5 to hit/1D8+2 if for some reason she can't flank]
Alyson, watching the thug ready an attack on her, smiles widely. "Good, I thought it was going to be too easy to defeat you. But you really should leave before I have to permanently do damage." With that, she takes a step back, drops her scalpel in her offhand, and begins waving her hands and muttering an incantation. Then she glares at the man, places her palm facing him and feels the power surge forward from her body, exiting her palm in a bright light focused on this man. The light is searing, and aimed directly at the man.
OOC - 5 foot step backwards, Cast Searing Light for 2d8 damage if successful Ranged Touch Attack. She will finish out the round by picking up her Scalpel, while motioning the Thug to come closer, if he dares...
Alyson's flash of painful light causes her opponent to scream out and fall to the ground. She picks up her dropped scalpel and thinks about what to do next.
Kalri drops her sling and unstraps her quarterstaff. She swings at the thug and misses.
The man in front of Kalri gets a look of desperation in his eyes and swings wildly at her going high above her head.
Natalie deftly steps behind the last thug and hits him with a sickening crunch in his left kidney region. He snarls loudly but somehow remains standing.
OOC:
Alyson 5' step from 12,52 to 13,52 | free action drop scalpel | standard action cast searing light at thug #2 | attack result, 16 hits | damage, 8 | move action pick up scalpel
Kalri free action drop sling | move action draw quarterstaff | standard action attack thug #1 | attack roll 10, misses
Thug #2 collapses
Thug #1 standard action attack kalri | attack roll, 3 misses
Natalie 5' step from 10,48 to 11,49 | standard action attack thug #1 | attack result, 16 hits | damage, 12
Alyson 13,52 | Kalri 11,47 | Natalie 11,49 | Thug #2 11,51 | Thug #1 11,48 | Woman 12,51
Check a previous post for link to my all my rolls on the dicebox.