D&D 5E (IC) Vault of the Dracolich (Infiltrators)


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The Wizard Imani's brave recruits had thoroughly bested the Cult of the Dragon in the Temple of Bhaal. Now it only remained to acquire the last of the four Bhaalite Idols and to use them to unlock the Dracolich Dretchroyaster's Inner Vault, where unknown dangers remained. Battered and worn as most of the adventurers were, it was agreed that some of them would stay and rest while a smaller group ventured forth to find the Treasure Vault.

The group that would stay in the Alchemist's Lab helped the others to prepare to leave. Bandages were dolled out, armour was straightened (with minor repairs), and a light meal was consumed. All that remained was to choose an approach. It appeared that the Vault they sought had two possible approaches:

One directly east, though an eerily glowing (but otherwise dark) room. "I think they got a summoning circle in there" said the gnome Alchemist in warning, but he did not know what it summoned or if it was active.

The other was to the north. This meant back (for some) through the Scrying Room and the room with the red dragon skull. Then it was into a hallway lined with terracotta warriors. Everyone fully expected these to animate, with good reason: The Dracolich had been tapping in to elemental magic of the earthen variety. Why would he not protect his vault with elemental guardians?

Either way, it would not be safe or easy.
 

Zander took up his javelins once more and made sure his shield was secure on his back as he waited to take up the rear guard. "No offense guys but my eyes still ache from the last time you casted that spell on me. Do you think we could forgo the stealth and just have a few torches to light the way?"
 

Patting Sander on the shoulder, Torbin responds. "Sorry about that, though it seems to have helped. You guys really came through in a pinch there. A nice and timely intervention. But now we just need to get where we're going, not waste time on stealth."

Squirrels are evil!
 


It is clear to anyone who steps near the eastern hallway that it would be best checked out by someone with Detect Magic (or at least trained in Arcana).
 

"No stealth... of course not, there never is any stealth... clang clang war cry boom is more like it" Udit muttered to himself.

Speaking up he then said "So, uh, where do you guys want me. I'm good with a bow vs distracted targets, or I guess I can fight in front but... that's not my best spot"
 


OOC: if we haven't split up yet, Pyrus casts Detect Magic. If we have, only Auraia is there, Auraia Arcana check: [roll0]



Sent from my iPhone using EN World
 

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