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Pathfinder 1E [IC] Way of the Wicked


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GlassEye

Adventurer
[section]
Armides looks at the couple and then back to Silhouette.

"Do you really need them nearby? Or would it suffice to lock them in a cell?" He shrugs. "It wouldn't take that long to put them in a cell and return. But if you're just squeamish about the killing then we can have Grumblejack do it; or I will."
[/section]

[sblock=Sheet]Armides Diat, Inquisitor 1
Init: +6; Perception: +6

AC 18 (14 Touch; 14 FF) Current AC: 18
HP: 8 Current HP: 8
CMB: +3 CMD: 17 Fort: +1 Ref: +4 Will: +4

In Hand: Longbow
Conditions:
Spells:
  • 1st level: (DC 13) 0/2 Remaining
    Bless, Cure Light Wounds
  • 0-level: (DC 12) Unlimited
    Detect Magic, Guidance, Light, Read Magic

Special: Judgement 1/1 Remaining
[/sblock]
 

Shayuri

First Post
"Close would be better. When we need them, it may be at a moment's notice."

She smirks.

"Have a little faith. Everything I do now, I do for our escape."

With that, she ushers the prisoners into the storage room, and locks the door behind them.

"There. Now that we have a little privacy...my plan is to use them as a distraction once we're ready to cross the courtyard. The guards will only see a pair of prisoners running. While they busily bring them down, we'll have an opening to move through. But first we need to finish mopping up in here, so we can get an eye on the prison yard and see where to make our move."
 


GlassEye

Adventurer
Armides Diat, human Inquisitor of Asmodeus

[section]
Armides looks at Silhouette with admiration and laughs.

"Ingenious. But now that they are stored shall we continue on?"
[/section]

[sblock=Sheet]Armides Diat, Inquisitor 1
Init: +6; Perception: +6

AC 18 (14 Touch; 14 FF) Current AC: 18
HP: 8 Current HP: 8
CMB: +3 CMD: 17 Fort: +1 Ref: +4 Will: +4

In Hand: Longbow
Conditions:
Spells:
  • 1st level: (DC 13) 0/2 Remaining
    Bless, Cure Light Wounds
  • 0-level: (DC 12) Unlimited
    Detect Magic, Guidance, Light, Read Magic

Special: Judgement 1/1 Remaining
[/sblock]
 

G

Guest 11456

Guest
Storeroom (13):
The storeroom was locked and unlit. One of the keys from Blackerly's ring opens it. Bringing light into it showed you the supplies that were contained within. There were several hundred torches, ten lanterns, two small kegs stored with the lanterns, six spare guard uniforms, twelve signal horns, a number of coils of rope and two barrels labeled ‘emergency rations’. Hanging in a special rack is several brands with the runic F symbol and a specially made brazier for heating them. You find it odd that the storeroom is very sparsely supplied and could hold much more.

The other rooms that are unexplored are the armory and Blackerly's quarters. You had to go through Blackerly's office to get to the storeroom.

Blackerly's Office (14):
This room is lit by a pair of sconces holding torches. The office has a single desk and a couple of chairs.

8. Great Hall Entry Way
9. Barracks
10. Mess Hall
11. Kitchen
12. Armory
13. Storeroom
14. Blackerly’s Office
15. Blackerly’s Quarters
16. Stairwell

[sblock=Map] PrisonLevel2.jpg[/sblock]

Note: You can modify your action of putting the servants in this room if you wish now that you have the full picture.
 

Piston Honda

First Post
Vordahl glared at the rope and torches momentarily, but with nowhere to keep them, left them behind for now. Returning to Blackerly’s office, he pushes a chair aside to look at the desk.
 

G

Guest 11456

Guest
Vordahl glared at the rope and torches momentarily, but with nowhere to keep them, left them behind for now. Returning to Blackerly’s office, he pushes a chair aside to look at the desk.

Do you wish to do a quick glance, a quick search or an in thorough search?
 



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