Pathfinder 1E [IC] Way of the Wicked

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"They're headed for the armory," Silhouette observed. "Everyone out into the hall. I don't want the first thing they see as they come in to be Grumblejack. Let them leave the office...get well away from the door leading outside...and then we'll crush them. Vordahl and Asseni, you're on either side of the door. Grumblejack, right behind Vordahl. Armides, behind Asseni with me. No time for discussion, move!"

She breezed past them, into the hallway to get in position.

[sblock=The Proposed Formation] Si Ar As D Vo Gr

Where D is the door from the Warden's room to the hall inside the prison. This formation lets Asseni and Vordahl flank, as well as Grumblejack, striking over Vordahl's shoulder with reach. Sil and Armides provide ranged support. Normally I'd have wanted to do the ambush at the armory...but time's a tickin' :)[/sblock]
 
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“They’ll go to Blackerly’s Area first, the only area with battle signs is the barracks in the back. Asseni and I will be waiting for them in his quarters; you three will hide out in the dining room and hit them from the rear on our signal. They’ll be cut off from escape routes unable to put their back to a wall. Kill the Warden first, with their leader gone and no hope of escape, the others won’t hold out long before surrendering or dying. If they go to the dining room first, give us a good signal, we will come running. Asseni, hurry to the Sargeant’s office. Remind the prisoners that there are a lot of flammable objects in that room."

Vordahl takes off running, graceless as a bull charging towards Blackerly’s Office, making sure to close the Armory door if it was left open.
 

[sblock=OOC Silhouette’s Plan Clarification]
The warden and guards will come through the main door into the main hallway and not the kitchen door. You're saying go into the hall?
[/sblock]
 

(OOC - Hm, perhaps I was confused about where this was taking place. Hee hee. But yes, the idea is that we let them come into the building, away from where they're coming inside, before ambushing them. I'm actually okay with Vordahl's idea too if we have time to scamper across the keep and set up that way. My impression was that we had to get this done -now-. :) So yes, the main hall would be a fine place as far as I can tell.)
 

(OOC I'm going off the map found earlier, which may scale down things but shows that Blackerly's area is directly across from the door into the dining room {which is just outside where we are now}, might need some GM clarification if we have the time for that.)
 

(OOC - okay, well, the ambush can happen in the dining room then. Sil just meant what was outside the door to the room we're in. It's not her fault her player tends to rely on his extremely faulty memory for things like this. I'll edit the post when I get a chance.)
 

We will assume that you have the time to quickly get into place. As you glance toward the armory you can see it is closed. The scale on the map is 10 feet to a square.

I will have a combat map ready soon.
 

Armides Diat, human Inquisitor of Asmodeus

[section]
Armides rushes to the position indicated by Vordahl and Silhouette. He makes sure his arrows are within easy reach and tests the draw on the bow given him by Asseni. He nocks an arrow and glances over at Silhouette.

"Well, now, I didn't expect it to be so easy getting the Warden here. Let's hope this fight goes just as easily."

[/section]

[sblock=Sheet]Armides Diat, Inquisitor 1
Init: +6; Perception: +6

AC 18 (14 Touch; 14 FF) Current AC: 18
HP: 8 Current HP: 8
CMB: +3 CMD: 17 Fort: +1 Ref: +4 Will: +4

In Hand: Longbow
Conditions:
Spells:
  • 1st level: (DC 13) 0/2 Remaining
    Bless, Cure Light Wounds
  • 0-level: (DC 12) Unlimited
    Detect Magic, Guidance, Light, Read Magic

Special: Judgement 1/1 Remaining
[/sblock]
 

Before we start combat I need initiative rolls from everyone and make sure I have your correct on the map. If you make any changes to the map, just hit enter when done and post the new URL in your message. The red double lines are doors and the green slanted lines show which way the door swings. The blue squares are tables or desks.
 

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