Pathfinder 1E [IC] Way of the Wicked

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Continuing on through the door brings you to a second room. Inside the stone chamber, there are four doors – each facing a cardinal direction. It is about the same size as the last. The entire chamber seems strangely cold. The ground is dirty and dusty. This room is also lit with a small oil lantern that hangs from the ceiling. There is a small amount of frost on the lantern’s glass panes. The eastern and southern doors are plain wooden doors. The western door is covered in a strange pulsating violet mold.
 

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Testing the air it does appear that the cold is coming from the direction of the west door and the strange pulsating violet mold.
 

"Hm. Well, the herd would certainly avoid the strange goo," Silhouette says lightly. "So I think we can rule out the sides. The mold there is cold, so it may be the 'icy derision' we're meant not to fear. My first thought is that we might use fire...our Infernal lord...against it."

She frowns a little.

"But we are told to fear our Infernal lord. And we were provided with that cold alchemy previously as a reward for our inquisitiveness. So...try throwing that vial at the mold. Perhaps this ice must be fought with yet more ice."
 

[section]Cass edged forward and entered the room. He kept his blade at the ready, and crept toward the eastern door. Away from the door sporting the violet mold. When he got to within five feet of the eastern door, Cass stopped. He took a hard look at the floor, remembering the pit trap from earlier. And then he took a look at the eastern door.[/section]
[sblock=Perception]Perception 26. Cass checks his chosen route, the floor in front of the eastern door, and the wooden eastern door for oddities, runes, markings, traps, or anything out of the ordinary.[/sblock]
 


[section]"Exploring." Cass called to Niles, but didn't turn head or shoulder back toward the group. Stop yammering at me, old goat. I need to concentrate.[/section]
 

Perception 26. Cass checks his chosen route, the floor in front of the eastern door, and the wooden eastern door for oddities, runes, markings, traps, or anything out of the ordinary.

Cass finds nothing wrong with the floor in front of the door. However the door is a different matter. It appears to be a trap that is activated when the door is opened.
 

[section]Cass steps backward five feet, away from the trapped door. He turns around and quirks an eyebrow at Armides, and jabs his thumb toward the door. "There's a trap of some sort on this door. The floor seems sound enough. At least up to this point." Cass gestures to the path he took.[/section]
 

"A false path," Silhouette announced, as if it had been her discovery. "As I thought. Lets try that flask now? Cass, you may want to stand back. Who knows how that stuff will react to what we're about to do."
 

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