Pathfinder 1E [IC] Way of the Wicked

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"They're not so hard if you pause to think things through. The obsidian orb likely has a spell on it to block light. Destroy it, and the spell will lift. And I'm sure there's something nasty in here that won't mind the darkness, but the clue tells us that our foe can be burned."

"It's all laid out rather neatly..."

(OOC: Init! Init: 1D20+2 = [19]+2 = 21)
 

"I would say she is highly intuitive." Niles' complement is given in earnest. He nods in approval of her clarity of mind. He is truly impressed.
 


Armides Diat, human Inquisitor of Asmodeus

[section]
Armides cannot see in the dark but he doesn't expect that to be a problem for much longer.

[/section]
[sblock=OOC] [roll0][/sblock]
[sblock=Sheet]Armides Diat, Inquisitor 2
Init: +8; Perception: +7

AC 18 (14 Touch; 14 FF) Current AC: 18
HP: 15 Current HP: 15
CMB: +4 CMD: 18 Fort: +2 Ref: +4 Will: +5

In Hand: Longbow
Conditions:
Spells:
  • 1st level: (DC 13) 3/3 Remaining
    Bless, Cure Light Wounds, Divine Favor
  • 0-level: (DC 12) Unlimited
    Detect Magic, Guidance, Light, Read Magic, Sift

Special: Judgement 1/1 Remaining
[/sblock]
 


Combat - Round 1

Initiative:
Armides - 25
Cass - 22
Silhouette - 21
Niles - 12
Nelleon - 5

Right now Armides and Cass are up. Post when you can and I will sequence in initiative order. If you move your token remember to post the updated map.

Remember, for now, the room is totally dark and only Silhouette and Cass have darkvision.

Although not stated I assumed that Niles cast light since there is no source of light in the hallway.

CURRENT MAP
 
Last edited by a moderator:

(The tokens disappear when I try to move the map. I think when I click to drag it, it 'selects' the map and causes it to move on top of the character tokens.)
 

Armides Diat, human Inquisitor of Asmodeus

[section]
Armides feels a lot safer with his bow in hand and so, he readies it. He can't see anything yet so he cast Light into the room. However, based upon Silhouette's comment, he doesn't expect the spell is powerful enough to affect the darkness in any degree.

"Well, I had to try it," he mutters.

[/section]
[sblock=OOC]Move: draw weapon
Standard: cast light into the room

Armides can also cast light and will whenever he needs it.
Shayuri, I didn't have an issue with the map. Maybe Tailspinner fixed the issue already. If you still have a problem let us know and one of us will move Silhouette for you.
My previous post was post #666![/sblock]
[sblock=Sheet]Armides Diat, Inquisitor 2
Init: +8; Perception: +7

AC 18 (14 Touch; 14 FF) Current AC: 18
HP: 15 Current HP: 15
CMB: +4 CMD: 18 Fort: +2 Ref: +4 Will: +5

In Hand: Longbow
Conditions:
Spells:
  • 1st level: (DC 13) 3/3 Remaining
    Bless, Cure Light Wounds, Divine Favor
  • 0-level: (DC 12) Unlimited
    Detect Magic, Guidance, Light, Read Magic, Sift

Special: Judgement 1/1 Remaining
[/sblock]
 

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