[IC] WD's Against the Orcs

"Let's finish off this lout and clear out the rest of the village," Paranthraxus suggests, swinging his sword at the Ogre.

[sblock=actions]
Minor Action: Inspiring Word on [Nervir]: heals [healing surge] + 1d6=2
Move Action: Shift 1sq O5 -> O4. Enter into [flank] with [Nervir] on the Ogre.
Standard Action: Furious Smash on Ogre: 1d20+11=29 vs. Fort; should hit; 3 dmg & grant [Nervir] a +4 power bonus to next attack and damage against the Ogre which must be used by the end of Paranthraxus' next turn.

*** IF OGRE IS DEAD ***

Minor Action: As above.
Move Action: Shift 1sq O5 -> P5.
Standard Action: Wolf Pack Tactics on Orc Berserker: (shift [Nervir] 1sq to M7) 1d20+9=17 vs. AC; on hit: 1d8+4=7 dmg.

(The idea here is that Nervir could shift 1sq on his action to gain a flank on the orc berserker and be able to get CA to sneak attack, etc.)

End of Turn: Effects of Warlord's Strike end. Effects of Second Wind end.[/sblock]

[sblock=stats]
HP: 46/46 | Surges: 7/9 | AP: 0/1
AC 22 | F 16 | R 14 | W 17

Powers:
Furious Smash
Wolf Pack Tactics

Dragon Breath
Guarding Attack
Inspiring Word
Shake It Off
Warlord's Strike

Bastion of Defense
Stand the Fallen

+1 Terror Longsword
Heavy Shield of Protection
Ironskin Belt
[/sblock]
 
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William places his shield hand over his crescent moon belt buckle as he bows his head in prayer. "Here comes the pain!" Cries the Halfing raising his shield and short sword in the air. The buckle at his waist glows a bright blue as an attack streams forth assaulting the ogre.

Manuvering himself between his enemies William uses the position and size of his foes to improve his chance to parry their attacks. Then the paladin draws upon an extra reserve of strength to unleash another attack upon the ogre seeking to invigorate his allies.

After damaging the ogre severely William turns toward the remaining orc and winks.

[sblock=ooc]Standard Action: On Pain of Death (1d20+7=8, 3d8+5=21) Ouch! Well if your gona roll a 1 I guess you wanta do it on an attack that still deals 1/2 damage. The ogre takes 1d4 damage when he attacks. (save ends)

Move Action: Move to N-5 avoiding oa's to get +2 AC from Lost in a Crowd

Action Point: Invigorating Smite (1d20+10=24, 2d6+5=12) 24 vs will looks like a hit. Nerve gains 8 HP. (I think he's the only ally bloodied)

Minor: Divine Challenge the Orc.

Edit: Just realized I forgot to add +2 to hit on both my attacks from Parathraxus's bonus. Doesn't look like it'll effect anything, but wanted to not that the 24 vs will is actually 26 vs will. I rolled a 1 for the daily so the +2 doesn't really matter.[/sblock]

[sblock=status]HP: 56/56 | Surges: 13/13 | AP: 1
AC 23 | F 16 | R 19 | W 19
Resist 5 necrotic, 5 fire

Powers Left
Lay on Hands (3)
Second Wind
Fearsome Smite
Invigorating Smite (used)
Channel Divinity
Second Chance
On Pain of Death (used)
Hallowed Circle
Sacred Circle
Lightning Short Sword [/sblock]
 
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Argivion changes his position once again. He then raises his staff and two bolts of ice speed towards the ogre and the berserker.

[sblock=ooc]
Move: V3
Attack: Icy Rays at the ogre and the orc berserker. +9 to hit (plus/minus any bonus or penalty that might apply).[/sblock]
 

Mordok continues maneuvering around the smithy and finally gets a clear view of the ogre. Gripping his javelin tightly, Mordok shouts "Over here you overgrown orc!" as he tosses the javelin at the large creature. The fiery missile strikes hard and true and ignites the ogre before reappearing in Mordok's awaiting hand.

[sblock=OOC]
Move: move to M11
Standard: Basic ranged attack against Ogre, activating fire property
Atk; Damage; Fire Damage (1d20+11=28, 1d6+6=11, 1d6=4) & 5 ongoing fire damage
Minor: Mark Ogre

HP:53/53 Surges:11/11 Second Wind: 1/1
AC: 22 F: 20 R: 17 W: 15

Powers Remaining:
Serpent Steel Strike
Dragon's Breath
Sweeping Blow
Villian's Menace
Unstoppable
Rain of Steel
+1 flaming javelin
[/sblock]
 

Nerve notices the other orc fleeing and calls to his companions, "I will pursue the last orc. None shall escape." The elf breaks into a run, dropping his shuriken and rapier as he goes. Nervir draws his bow and fires an arrow at the fleeing orc once he gets out of the village wall.
[sblock=Actions]Move: Move to H12. D2 should be somewhere around F31 or so, so I should be close enough to use my longbow without penalty (20 squares is row 32). If for some reason I'm not close enough yet, I can move to G14, or if that's not far enough, run to F16. He's not getting away :devil:

Free: Drop shuriken and rapier.

Minor: Draw longbow.

Standard: Basic ranged attack with longbow on D2: 1d20+8=27 vs. AC. That should be a hit, and I believe D2 is a minion, so that should be that ;) In case D2 is not a minion: 1d10+4=6 damage. Man, I should have made a ranger :p haha.

Notes: Spend healing surge granted by Paranthraxus' inspiring word, regaining 13 hp.[/sblock]
[sblock=Stats]HP: 37/44 | Surges: 5/7 | AP: 0
AC 19 | F 16 | R 19 | W 15
Resist 5 necrotic, 5 poison

Powers:
Deft Strike
Piercing Strike
Fleeting Ghost
Elven Accuracy
Dazing Strike
Topple Over
Easy Target
Clever Riposte
Deathcut Leather Armor
Frost Shuriken
[/sblock]
 
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Seeking to end the battle quickly before the orcs have a chance to suprise the village again William unlesses a powerful attack on the last invader.

[sblock=ooc]Fearsome Smite (1d20+10=13, 2d6+5=12) awe sad face looks like a miss.

[sblock=status]
HP: 56/56 | Surges: 13/13 | AP: 1
AC 23 | F 16 | R 19 | W 19
Resist 5 necrotic, 5 fire

Powers Left
Lay on Hands (3)
Second Wind
Fearsome Smite (used)
Invigorating Smite (used)
Channel Divinity
Second Chance
On Pain of Death (used)
Hallowed Circle
Sacred Circle
Lightning Short Sword [/sblock] [/sblock]
 

An orb of magical force appears at the tip of Argivion's staff and he hurls it towards the orc berserker.

[sblock=OOC] Force Orb on Orc Berserker. +9 to hit, Damage 2d8+7 ... unfortunately there is no enemy left for the secondary attack. :(:p [/sblock]
 

Round 5

An orb of magical force appears at the tip of Argivion's staff and he hurls it against the orc berserker.

[sblock=ooc]
Argivion Force Orb (1d20+9=27, 2d8+7=20) hits OB for 20 damage.

[sblock=Initiative]
Argivion 27
Mordok 22

William 19
Paranthraxus 15
Orc Berserker 14
Nerve 10
[/sblock]

[sblock=HP and Conditions]
Argivion 21 / 40
Mordok 53 / 53

Nerve 37 / 44
William 56 / 56
Paranthraxus 46 / 46

Orc Berserker -47, bloodied
[/sblock][/sblock]
 

Mordok's bloodlust is growing as he charges towards the remaining foe, dropping his javelin as he moves. He draws his bastard sword and in one fluid motion swings at the berserkers knees, hoping to slow the enemy. "Face me coward, gaze upon a true warriors face!" Mordok shouts in challenge to the foe.

[sblock=OOC]
Move: N7
Standard: Serpent Steel Strike (Mark enemy)
Atk; Dmg (1d20+13=23, 2d10+8=21) if hit, target is slowed and can't shift until end of next turn

HP:53/53 Surges:11/11 Second Wind: 1/1
AC: 22 F: 20 R: 17 W: 15

Powers Remaining:
Serpent Steel Strike
Dragon's Breath
Sweeping Blow
Villian's Menace
Unstoppable
Rain of Steel
+1 flaming javelin
[/sblock]
 

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