(IC) We be Jammin' (5e PBP)

FitzTheRuke

Legend
Brother Phlox ran uphill past the group that Nic was organizing to go take a look at the trouble to the north, but was slowed by a group of panicked locals who poured through the market archway, heading downhill.

They were pursued by strange, crystalline humanoids who were mixed in with the crowd. Phlox and the others watched as one caught up to a woman and wrapped her with shining, sinewy vines that seemed to choke her into unconsciousness. As she fell, similar vines burst through her skin, wrapping her body, and she rose as another of the creatures, which turned on the nearest civilian.

The massive vine to the north appeared to be growing still, and it towered over the city, writhing and twisting. It swung low overhead and many people screamed and ducked reflexively. To the south, closer to where Charlie, Sweet William, and Delphne were, two more of the vine-creatures dropped off of it and crashed into the ground, then began to rise.

1665253713731.png
 

log in or register to remove this ad

FitzTheRuke

Legend
GM: Encounter: Kingsport at Market Arch.
JamMarketArchN1.jpg

(General Features) Difficult Terrain: Stalls, Carts Visibility: Bright (Late Morning); Cover: Stalls
JamMarketArchS1.jpg

(General Features) Difficult Terrain: Stalls, Carts Visibility: Bright (Late Morning); Cover: Stalls
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Charlie AC15 HP 36/36 HD 5/5 PP9 SSdc15 2/2 MA 0/1
Delpnee AC16 HP 38/38 HD 5/5 PP13* PI15 SSdc13 3/3
Glau AC15 HP 55/55 THP 0 HD 5/5 PP13 Rg 3/3
Gunthar AC18 HP 64/64 THP 0 HD 5/5 PP14 SSdc12 4/4 2/2 SC 3/3
Nic AC19 HP 58/58 THP 0/0 HD 5/5 PP15* SSdc15 4/4 2/2
Phlox AC17 HP 38/38 THP 0/0 HD 5/5 PP16 SSdc14 Ki 5/5 Insp 1/1
Sanderson AC17 HP 38/38 THP 0/0 HD 5/5 PP17 SSdc15 4/4 3/3 2/2 WS 2/2 Insp 1/1
Sweet William AC19 HP 54/54 THP 0/0 HD 5/5 PP14 SSdc13 4/4 2/2 Insp 1/1
(NPCs)
Cpt. Sartell AC13(18) HP 22/22 HD 4/4 PP15(20)* SSdc13 2/3 fly60'
Name * AC * HP * PP * (Notes)
(BGs)
Crystal Blight AC12 HP 26ea PP10*
-CB1 26/26; CB2 26/26; CB3 26/26; CB4 21/26; CB5 22/26
GM: Begin Round One

OOC: Note: I did two maps because otherwise details are hard to make out. Delphne can be seen on both maps, if you want to imagine them together. There are A LOT more civilians running about, but I didn't want to make it too crowded. Just imagine the chaos.
 



Lidgar

Gongfarmer
Gunther was done being surprised anymore. These creatures - whatever they were - were attacking his city, his livelihood, and perhaps most importantly, his peaceful retirement. They needed to be put down, and quickly.

Moving against the flow of citizens, he positioned himself near a capable looking masked humanoid. Hoping the cloaked figure was on his side, he then squinted at a nearby crystalline creature and called upon his senses to mark it with a word. He then pulled out a bit of fishing line with a nasty barbed hook and called upon the primal powers of the sea to then whip it towards the thing, snagging and tugging it towards him.

OOC: Gunther moves to W8. He then casts Hunter's Mark at CB2 as a bonus action, and casts thorn whip at CB2 as his action, pulling it to X7. No hunters mark damage on it though (spell attack).

Thorn Whip: 1D20+4 = [18]+4 = 22
2D6 = [6, 4] = 10

 

Kobold Stew

Last Guy in the Airlock
Supporter
Sanderson steps forward and holds his hands together, thumbs touching. in the space between his scaly indext fingers a flame appears and it continues to grow until a sheet of fire extends forth, hitting two of the newly arrived creatures.

"Sssstand behind me," he tells the villagers, and with a gesture pulls the nearest commoner mystically away from danger.

OOC: Move to X7.
Action: Cast Burning hands, with a leve-2 slot: 4d6=13 -- actually 14 fire damage (no resistance; treat 1s as 2s), or DC 15 Dex save for half (=7 fire damage). Slots left: 4/2/2.
Bonus: Telekenesis DC 15 Str check to pull commoner at z6 to z7.
 


Snarf Zagyg

Notorious Liquefactionist
Phlox watches as the crystal seems to spread, corrupting and changing the people of Kingsport. There is only one word for this ... contagion.

He was always a little more reckless with his remit than the other monks, but now he could defensibly move into action. For with contagion, there was always the same solution; preserve the healthy by removing the disease. Phlox saw one of the infected approaching a commoner and sprang to action, using his training with his plaguestaff to force the blighted creature away, while using his speed to remain out of the reach of further contagion.

OOC:
Move to attack blight 3 (T4).
Quarterstaff attacks: 1D20+7 = [3]+7 = 10
1D20+7 = [8]+7 = 15
Kick: 1D20+7 = [20]+7 = 27
Damage: 1D8+4 = [1]+4 = 5
1D6+4 = [6]+4 = 10
1D6 = [6] = 6
Two hits, 21 damage, force blight to U23 and attacks against it are at advantage to next round.

Then moves to T9 to complete movement.
 

Charlie turns and looks at the strange vine creature that just crashed down near him. He turns to the sailors next to him.

"Find cover, neither of you are in any shape to fight."

He makes an arcane gesture and speaks words of power and two blue luminous bolts of force streak from his hands to strike the creature. At the same instant a spectral tentacle raises out of the ground next to the creature just struck and wraps around the things leg. As the tentacle makes contact a jolt of electricity courses through the creature. Charlie makes sure the target is down before moving between the stalls towards the other creature.

OOC: Action: Eldritch Blast attacks on C.Blight 5: 2#1d20+7 21 15 2#1d10+4 13 5.
Bonus: Use Tentacle of the Deep to summon a tentacle next to C.Blight 5 and Attack Tentacle of the Deep attack on C.Blight 5: 1d20+7 17 1d8 5. Damage is lightning damage.
Move: If C.Blight 5 dies I will move to R33. If not I will stay still.
 

Leatherhead

Possibly a Idiot.
Glau quickly reaches out to arm themself with anything they can get ahold of. There was a stool nearby, from where a merchant was sitting before the quake. And just over there, a bucket. It would have to do. "Capitan, we need a plan here!" they called back.

And then something downright strange happened. The plasmoid's membrane rippled with violence, changing their smooth green texture into a bubbling red one. Even more shockingly, a large spike protrusion erupted from their small body. This wellspring of destruction was pointed in the direction of one of the crystal humanoids. The spiked appendage missed, but the defending creature was thrown off-balance by the dodge. Allowing Glau to shove the stool into it's abdomen, and follow up with a bucket shot across the face.

OOC: So this is a complex round here!

Object interaction: pick up the stool.
Move next to Blight 1
Bonus action to Rage.

As part of the attack action:
  1. Equips the bucket as a weapon.
  2. Triggers Reckless attack.
  3. Attacks once with their tail.
  4. Attacks once with the stool.
  5. Attacks once with the bucket (as an "off hand").
Reaction of choice:
Tail Swipe. When hit, add +1d8 to AC.

Attack rolls!:
Reckless Tail Attack in Rage.: 2D20.HIGH(1)+7 = [2, 4]+7 = 11 1D12+4+3 = [6]+4+3 = 13 Miss!
Reckless Stool Attack in Rage.: 2D20.HIGH(1)+7 = [18, 1]+7 = 25 1D4+4+3 = [2]+4+3 = 9 Hit!
Reckless Bucket Two Weapon Attack in Rage.: 2D20.HIGH(1)+7 = [9, 7]+7 = 16 1D4+0+3 = [2]+0+3 = 5 Hit!

Reaction AC bonus if needed: 1D8 = [8] = 8
 
Last edited:

Remove ads

Top