Ok, this thread is just to post out an idea or two on how the gates and layers of Numer work. I need this cleared up asap so that I can continue writing the piece of work on the Yogsathoth story. Ok...here it goes.
My idea is...There are seven layers and each has seven gates, ok, good. Now, my idea for them is about crossing the gate inot that layer. What I was thinking (it would save alot of time too) is that, for example, gate one, The gate of Nazir leads to Aqaaba, the first layer of Numer. Ok, what about Aqaaba? What is it like? How is it shaped? Yada yada yada. Here it is...each layer is like a layer ontop of (or in this case below) the actual DF world. Basically, you take the DF maps...take the general ideas about the place meaning natural things such as forests, mountains and you change them or get rid of them to fit the layer. Remove all prior signs of civilization and you get your layer...looking somewhat similiar in shape to the DF world but screwed up in another sense that there are no forests, no rivers or lakes, no grass and nothing but mountains, sand and sun (for Aqaaba of course). Im not sure if this is clear or not but I hope so. Another example would be perhaps layer two...Mithrask. From the description of it I would say it is a land of continuous night with the moon as an eternal sun. The lands to the points N, S, E, W are all cold waste lands while the central part of this layer is full of fogged swamps and tar pits, bogs, and marshes. So, for example, if you went to Mithrask (following a map of the true DF world) you would end up where the Kessel should be but rather it would be different as it would be either frozen wastelands or swamps, marshes, and bogs depending on how far towards the east you were. I think that is good to go now so Im goin on to the next part of my idea.Ok...you pass the first gate and go to Aqaaba...wow, deserts everywhere...and very little civilization abouyt (as all the major daemon civilizations on Aqaab would probably be underground out of the sun unless they liked the temperature). Now, what about the second gate? My idea is this...each gate can be opened and passed in sequential order 1, 2, 3...thus meaning in the layer of Aqaaba, the second gate resides somewhere...and in Mithrask, the second layer is the third gate and so on so forth. You open gate one to the world...so there are 6 gates left that cannot access the world. Each gate must be opened from the outside. Someone such as Draako must open each gate to the world one at a time, one layer at a time. Anyways, Im trying to get it. I would like some one to try to read and understand this garble...and if need be give me some ideas or suggestions. I like the idea but it has to be clear for you. Can you understand it?
My idea is...There are seven layers and each has seven gates, ok, good. Now, my idea for them is about crossing the gate inot that layer. What I was thinking (it would save alot of time too) is that, for example, gate one, The gate of Nazir leads to Aqaaba, the first layer of Numer. Ok, what about Aqaaba? What is it like? How is it shaped? Yada yada yada. Here it is...each layer is like a layer ontop of (or in this case below) the actual DF world. Basically, you take the DF maps...take the general ideas about the place meaning natural things such as forests, mountains and you change them or get rid of them to fit the layer. Remove all prior signs of civilization and you get your layer...looking somewhat similiar in shape to the DF world but screwed up in another sense that there are no forests, no rivers or lakes, no grass and nothing but mountains, sand and sun (for Aqaaba of course). Im not sure if this is clear or not but I hope so. Another example would be perhaps layer two...Mithrask. From the description of it I would say it is a land of continuous night with the moon as an eternal sun. The lands to the points N, S, E, W are all cold waste lands while the central part of this layer is full of fogged swamps and tar pits, bogs, and marshes. So, for example, if you went to Mithrask (following a map of the true DF world) you would end up where the Kessel should be but rather it would be different as it would be either frozen wastelands or swamps, marshes, and bogs depending on how far towards the east you were. I think that is good to go now so Im goin on to the next part of my idea.Ok...you pass the first gate and go to Aqaaba...wow, deserts everywhere...and very little civilization abouyt (as all the major daemon civilizations on Aqaab would probably be underground out of the sun unless they liked the temperature). Now, what about the second gate? My idea is this...each gate can be opened and passed in sequential order 1, 2, 3...thus meaning in the layer of Aqaaba, the second gate resides somewhere...and in Mithrask, the second layer is the third gate and so on so forth. You open gate one to the world...so there are 6 gates left that cannot access the world. Each gate must be opened from the outside. Someone such as Draako must open each gate to the world one at a time, one layer at a time. Anyways, Im trying to get it. I would like some one to try to read and understand this garble...and if need be give me some ideas or suggestions. I like the idea but it has to be clear for you. Can you understand it?