Except very few spells meet your condition. The vast majority of spells just fire and are done. Have you actually played with non-cyclical, and experienced what happens at the table? I understand the math, I'm suggesting that in actual play it is rare (and, as I said, you can make it so that rather than 1 round, many effects are next turn, or next attack, or other ways of mitigating the rare time it matters).Say you roll d20+X and your foe is rolling d20+Y. Chance you will go first is 50%+5%*(X-Y). With an additional 5% chance one way or the other for whomever would win the tie if your results were the same.
So the chance you go after an opponent in one round and before them in the next round is.
(1-(.5+.05*diff)) * (.5+.05*diff)
That is, 1 - the chance of going first (because you are going second) multiplied by the chance to go first.
(.5-.05*diff) * (.5+05.diff) = .25 - .0025 * diff^2. (The .5 .05*diff and the -.5 * .05*diff cancel out.)
Basically, this happens 25% the time, reduced by the difference in your initiative. If you have +2 more bonus than them, it's reduced by 1%.
Now, maybe playing with a cyclical initiative you are already shying away from 1 round spells that could end up doing nothing. But "it almost never happens" isn't true. The conditions come up for this roughly a quarter of time according to the math.