Mind of tempest
(he/him)advocate for 5e psionics
half of what people mean by evil is harmful to me.not sure why you decided to answer for someone else, but I will point out that hostile =/= evil and the post said "evil,"
half of what people mean by evil is harmful to me.not sure why you decided to answer for someone else, but I will point out that hostile =/= evil and the post said "evil,"
But I wasn't asking half of the people, I was asking Sabathius42 what they meant by their statement. If I had to speculate, given the context of the post, I would say they didn't mean hungry = hostile = evil, they meant a random monster who is evil (a one-off / unique) is hostile/hungry to eat you. Big difference, but I will not know for sure until they respond. Perhaps you are current, but I don't think so.half of what people mean by evil is harmful to me.
I'm working on a setting where the gnolls are the ones who take care of the dead and run the setting's mausoleum (it's an enclosed area). And I don't mean "take care of the dead" in the carrion-eater sense, either (although some do wonder about that); I mean in the "proper burial to avoid undead" sense.
Dropbears. You just snuck Dropbears into your campaign.In my Eberron, there is a culture of bugbears that hasn't been part of the larger goblinoid culture since a bit before the fall of the old empire, as they had split off and formed a druidic cult in the swamplands now known as the Shadow Marches. They live arboreal lives, building "nests" in the great trees and only descending from the trees to hunt and trade. They tend to hunt as ambush predators, waiting in total stillness for prey to pass under them, and then soundlessly drop on them, breaking their spine, or if needed striking critical areas at the moment of impact with a weapon.
Sorry for the delay....for some reason I never got an alert this thread had any more activity.Just curious, why does hungry = evil?
years ago, I wrote a couple of adventures where the PCs play the monsters. Sick and tired of humans and demi-humans always raiding their lands and killing them, they put aside many of the "traditional" behavior of monstrous humanoids as described in various monster manuals. They formed truces, worked with diplomacy, and worked for the betterment of their communities using a pragmatic approach. While they still often resorted to violence to achieve their goals (like every other human species), they didn't act inherently evil and backstabbyish with each other. Mostly out of necessity, but they pretty much became like every other intelligent humanoid species.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.