AbdulAlhazred
Legend
Yeah, I never was terribly fond of classic D&D's "1 monster = 1 culture" thing. I mean, forget monsters, they did it for EVERY race, except MAYBE humans, and even then we have mostly had a fairly Western European view of humanity as well...So, firstly, lets not retread old ground. The game is changing, lets talk about how to use classic intelligent monsters in a game where they have no assumed alignment, and no racial monocultures. Please do not try to rehash the argument happening in another thread.
If you've been doing so for years, share your stories! If you have ideas or questions about specific monsters and what can set them apart from eachother without having monocultures or assumed moral natures, ask!
So, I did kind of leverage the classic D&D races and subraces to a degree in my original ur-D&D campaign, but I was about 14 then too, and it was 1976... As it evolved conceptually there are various 'elvish' cultures. Depending on the exact rule set in use at that time they have had slightly different abilities, but mostly they're just different traditions. Same with dwarves, there are several dwarf cultures. Monster races too, each goblin tribe has different traditions. Some are fairly friendly/peaceful, others not so much, but calling them 'good' or 'evil' would be too simplistic.
Dragons OTOH, I always conceived of them as really sort of having this very polarized kind of set of attitudes. The Chromatics really are just, perhaps culturally, 'evil', and the Metallics 'good'. I do like how 4e shaded that though, all dragons are giant egos which don't really brook anyone 'disrespecting' them, and are all quite capable of 'teaching you a lesson'. The chromatics are brutal and greedy, the metallics see themselves as patrons and upholders of virtue, but they are just as greedy and often it is hard to tell the two apart.
Orcs, they all have a certain sense of honor according to their own ideals. You might not like it, and they might be perfectly fine with the idea of eating you, but... Of course this is only the orcs of the Midrealms. Other orcs are different! The ones in the far north are xenophobic.
There's a Dragonborn culture (located a long way from the main campaign area) which is all terribly concerned with 'face' and other people's perceptions of their actions. Presumably they are only one possible cultural type, but it is a minor race that hasn't really been elucidated much.
Oh, and hobgoblins of the Hobgoblin Hills love pizza. Favorite toppings vary by individual.