Faolyn
(she/her)
I'm still thinking fairy tales and fairy-tale adjacent works, like Alice and Wonderland and Wizard of Oz, would be a major influence. Less "group of people slaying the monsters" and more "one person or small group escaping from or outwitting the monsters."Without D&D to get the "generic fantasy" vibe existing, fantasy in AU2020 is going very different.
Fantasy literature won't be impacted that much initially. Whilst a lot of authors played RPGs a bit, I think it's fair to say they'd find something similar but different, even if not an RPG, that spurred their imaginations.
I don't know enough about how CRPGs work, or even computer games in general. What sort of systems are you thinking?
- Rather than influencing computer games, it's likely to be influenced by them. It may well use simplified versions of systems in them.
No bell curves, I see.
- The default way of generating random numbers will likely use a phone, rather than dice, but it will likely allow for dice so people don't have to use phones if they're trying to get away from all that.
Actually, I'm thinking--since d6s will still be a thing because of regular board games--that there might be a lot more systems that call for dice pools or exploding dice. Or special dice with symbols on them that mean something. It would probably start as tables and end up with specialized dice. Hmm--did polyhedral dice (or the chit-out-of-the-bag equivalent) come from wargaming, and if so, why did wargames want d10s and d20s?
I'm not entirely convinced that it would be human-only, but I do agree that the races would be very different than they currently are, if there's no Tolkien to push certain ones forward.
- Races may not be a thing. It may be that the game only has humans. If it has various fantasy creatures, they're unlikely to be the Tolkien ones, because without D&D, they won't be seen as "core" or whatever. So we'd probably see an original set of fantasy creatures. I would bet money that vampires would be among them (vampires will be popular regardless of RPGs - Interview with the Vampire came out in 1976). Robots of some description are quite likely another base race.
OTOH, you still have elves and dwarfs from Norse myth, even if they would look a lot differently from D&D elves and dwarfs.
Hunter, scout, soldier, knight/samurai investigator/detective, brawler... actually, I think that the rogue might not exist (no Tolkien, thus no Burglar) as well and rogue-y skills would simply be a thing that could be taken. There would likely still be an assassin of sorts, and maybe a "street fighter" class, though.Classes are quite likely to exist, because they evolve very naturally from role distributions in sports and games, and the specializations of characters in TV/movies/books. They won't be the same classes, of course. Fighter won't be called that - indeed I suspect we'd see multiple "fighting man" classes who lacked magical powers, rather than only one.
Again, agree. As I wrote earlier, though, I could see a witch or shaman-type--or since this is a game that was created today, something with a better name. Spirit-Talker?
- Clerics definitely won't exist. They were a bizarre happenstance. And it's unlikely that an "invoke the divine" class will exist at all, given how incredibly rare that is in fantasy fiction. We might well see a Witch-Hunter/Vampire-Hunter-type class which has a sort of holy flare to it, but it'll be a very different kind of holiness.
But, this being a game where presumably the gods still exist, I can see creating something--a feat or a piety system--that might allow you to suddenly gain some incredibly good luck for a brief time.
I think that the magic might also be a lot more ritualistic in nature. Eye of newt and tongue of dog indeed. Or possibly alchemical in nature. Whether this becomes two classes or one class with two types of magic, I dunno.
- Magic is likely to be different. Vance will be long-forgotten. Harry Potter will be pretty recent and popular. As will Avatar and various other things. Spells will thus likely be flashier, and there will be no concept of "you can only use them X times". Instead they'll probably exhaust the caster like they do in most fiction. The actual spells in the game will be very different too - likely leaning lower-powered.