Kalanyr
Explorer
I'm just going to pull this one line out because its pretty much the only bit of your post I kinda disagree with in any really major way.
This is true, this is because core metamagic feats kinda suck. With the exception of extend which the duration decrease of animal buff's starts to suck too. Hmm maybe they'll change the metamagic feats so they are worth having ? Could do a bit to pick up the power of the arcane casters again if so. Probably not though, I do after all agree with those who say the goal of this edition is to make the arcane spellcaster worthless and to back this up I'll just go through some reasons why.
What do wizards do?
Damage
Self/Single Person Buffing
Summoning
Damage -> 3e is okay, the wizard has a d4 Hit Dice and can do a bit more damage than a fighter if he's got a whole pile of enemies spread out. This isn't chaning much, thing is the wizards damage matters less, the average encounter isn't against a whole pile of spread out foes who matter, foes who go down to a fireball are gonna drop in a round to a fighter anyway and probably can't hit him. This really starts to show up at high levels were a wizard can't do anything much in the way of significant damage to a major single foe (Around CR=Level) this is where the Save or Dies used to show up to let a Wizard have a chance of taking down the foe, however in 3.5e these are save or take damages, which a foe can still soak, (especially high HD critters like animals and beasts). A 3.5e Wizard can't do much in the way of damage except to hordes of mooks, or to low hit point foes like 3e Outsiders or to other wizards (hmm look save or dies are still save or dies, its just its only save or die for the wizard 'Oh goody, my potential to do stuff goes down while my potential to die instantly remains the same.') who are getting ramped up for 3.5e anyway.
Self/Single Person Buffing -> Hopefully this hasn't changed much, most of the changes so far have effected the cleric as well, Haste however has gone from a self or single person buffer to a group of fighters buffer which is something I'm not really happy with, I have a d4 Hit Dice and I'm not even allowed to crank out a little more damage than the fig hter for a few rounds (not to mention the problem in my game was Haste letting fighters get of move and FRA's not allowing double spells) ? So I trade the ability to take damage for what was it again? Oh yes versatility but say I'm a combat focused mage (an evocation toting sorceror say) well then I just have to live with it don't I ?
The anibuff's nerf Sorcerors/Wizards and Clerics equally which is all fair (even if I do think this isn't a good change). Howeverif you start reducing arcane only buffs like Polymorph and such what you do is allow the divine caster to take over this role (and since the cleric and druid have a whole pile of other roles (Healing as a major one) and powers too , I think allowing them to take yet another arcane caster role would suck)
Summoning -> Guess what? Divine casters do this just as well if not better its not an arcane caster role in any major way. So calling it a wizard thing is silly.
ForceUser said:
A wizard or sorcerer who doesn't take at least one item creation feat is really shorting his potential.
This is true, this is because core metamagic feats kinda suck. With the exception of extend which the duration decrease of animal buff's starts to suck too. Hmm maybe they'll change the metamagic feats so they are worth having ? Could do a bit to pick up the power of the arcane casters again if so. Probably not though, I do after all agree with those who say the goal of this edition is to make the arcane spellcaster worthless and to back this up I'll just go through some reasons why.
What do wizards do?
Damage
Self/Single Person Buffing
Summoning
Damage -> 3e is okay, the wizard has a d4 Hit Dice and can do a bit more damage than a fighter if he's got a whole pile of enemies spread out. This isn't chaning much, thing is the wizards damage matters less, the average encounter isn't against a whole pile of spread out foes who matter, foes who go down to a fireball are gonna drop in a round to a fighter anyway and probably can't hit him. This really starts to show up at high levels were a wizard can't do anything much in the way of significant damage to a major single foe (Around CR=Level) this is where the Save or Dies used to show up to let a Wizard have a chance of taking down the foe, however in 3.5e these are save or take damages, which a foe can still soak, (especially high HD critters like animals and beasts). A 3.5e Wizard can't do much in the way of damage except to hordes of mooks, or to low hit point foes like 3e Outsiders or to other wizards (hmm look save or dies are still save or dies, its just its only save or die for the wizard 'Oh goody, my potential to do stuff goes down while my potential to die instantly remains the same.') who are getting ramped up for 3.5e anyway.
Self/Single Person Buffing -> Hopefully this hasn't changed much, most of the changes so far have effected the cleric as well, Haste however has gone from a self or single person buffer to a group of fighters buffer which is something I'm not really happy with, I have a d4 Hit Dice and I'm not even allowed to crank out a little more damage than the fig hter for a few rounds (not to mention the problem in my game was Haste letting fighters get of move and FRA's not allowing double spells) ? So I trade the ability to take damage for what was it again? Oh yes versatility but say I'm a combat focused mage (an evocation toting sorceror say) well then I just have to live with it don't I ?
The anibuff's nerf Sorcerors/Wizards and Clerics equally which is all fair (even if I do think this isn't a good change). Howeverif you start reducing arcane only buffs like Polymorph and such what you do is allow the divine caster to take over this role (and since the cleric and druid have a whole pile of other roles (Healing as a major one) and powers too , I think allowing them to take yet another arcane caster role would suck)
Summoning -> Guess what? Divine casters do this just as well if not better its not an arcane caster role in any major way. So calling it a wizard thing is silly.