Urbannen said:
I've noticed this phenomenon in two groups I joined from on-line ads (one I stayed with, the other I didn't)....
Snip story of computerised rerolls, rolling at home, and oddly inflated stats...
Yeah, they're almost certainly cheating. (If nothing else, the 'standard method' outlines when you are allowed a reroll: if your highest stat is 13 or lower, or if your net modifier is +0 or below. The odds of that happening 25 times in a row are... slim.)
The question is: what are you going to do about it? No-one will admit to cheating, and they'll probably get really angry at the suggestion. And the DM is obviously fine with it, so...
Your options are:
1) Leave.
2) Just get on and enjoy the game. When the time comes to roll up your next character, you get to choose whether to 'roll' honest or not.
And, should you ever get to be DM, you get to set the parameters of character generation. So, you can insist on point-buy, or on everyone rolling together while you watch, using your 'known-good' dice, and a cup, and whatever else it takes for you to be sure the rolls are genuine.
Why this self-deception? It seems entirely common in the D&D community. If people want super-high scores, why don't they just use a different means of stat generation? Now, if I hear people rolled for stats, I assume something shady is going on.
There are two pressures: everyone wants good stats, but they also feel they have to roll them for them to somehow be 'genuine'. So, they roll, and roll, and roll. Or, they change the rolling scheme to be extremely generous. Or, they nudge the occasional die. It's a bizarre little quirk, but it happens. And, once one person in the group is cheating (or even if they don't, but happen to get really lucky one time), the pressure is then on everyone else to do likewise.
Ultimately, it is for the DM, or the players as a whole, to put a stop to it, if they care enough to do so.
But, finally, I can verify that not every group cheats when using random rolls. Though one of the characters in my current group is now marked for an early death, because his player isn't really happy with his 10-16-10-10-10-10 Halfling Rogue...