If you had to cut two core races from your game....

If you had to cut two races from the game....


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No Half-X for me.

First time i DMed i cut those two out, and anyone who wanted to play a big brutal dude\t could pick to play an Orc.
 

Gnomes - they are the most unnessecary race in the core.

Half Orcs - When you have dwarves as tough fighters why do you need these?

If I HAD to cut two races, it would be these two.
 

I would cut halflings and half-elfs.

Half-elfs are just all-around boring.
And to make halflings interesting, you'd have to change their entire race anyway ( cannibal halflings, etc ) and might as well create a new race.

I like gnomes, and with they had ended up with favored class: Druids instead of Bards. They have better schtick protection as the nature protectors than as obnoxious trixters or illusionists.
 

Halflings for reasons already mentioned.

Elves, because I can't even remember the last time a player of mine was willing to take the Con hit without having a whole lot more to show for it (e.g. by playing Drow). Casters need all the HP they can muster, and Archers (the other elf niche) just don't seem appealing to most gamers I know. The elf subrace with the +2 Int, -2 Str, in addition to the other adjustments, at least gets a boost to a casting ability score. Also, I hate trees and those that hug them :p
 

Gnomes and half-orcs. Half races simply suck both in flavor and mechanics, but both pale in my hatred of gnomes. HO got the nod over HE because they just seem so much more unlikely given the flavor text for Orcs.
 

I voted Gnome and Halfling, because they were the first to go, but I have cut most of the PHB races out of our homebrew. The only two on that list we still have are Humans and Dwarves (Dwarves are described different, but their stats are the same).

The other races have been refitted with different abilities and flavor text, or scrapped entirely to be replaced by others (Lizard men, and Goblinoid instead of Orc). Gnomes and Halflings had no place, and had to go. Oh, and the size issues made the decision easier.
 


I chose both "half" races, as they're not really a fundamental staple of any D&D settings, but a "Look at me, I'm different!" oddity that I could take or leave. I wish I'd had three choices, though -- Gnomes would have gotten the axe next as, in both AD&D and D&D 3x, they're the least utilized race it seems (both by players and designers). They had a run in BD&D, but I think that I can count the number of important NPC Gnomes I've seen in D&D products on two hands (and the number of PC Gnomes that I've seen on one).
 

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