if your DM gave you 200,000 in magicals-what would you buy?

Sir ThornCrest said:
I dont think any one out there playing in a 12th now 13th level campaign could say 200,000 for total character is over priced.
Careful.

Are you suggesting that none of us have ever played in a 12th level campaign? :confused: You do know where you are posting, right?

I currently play a Clr 14. Had to get there from level 4...... :]

200,000gp is *way* too much loot at that level, low-magic, high-magic, or anywhere in between.
 

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does this include spells?

i mean as a wizard i'd want to buy a boatload of spells and scribe them into my spellbooks.

edit: scrolls costing: 12.5gp for 0 lvl, 25 gp for 1st lvl, 150gp for 2nd lvl, 375gp for 3rd lvl, 700gp for 4th lvl, 1125gp for 5th lvl, and 1650gp for 6th lvl.

i'd buy all the spells i didn't have.
 
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yes everything spells magic loot, clothles, armor, weapons any left over cash, dwelling
mounts, gear.....Im going to go look at pre rolled pc's from random dungeons and add up what they have and they are usually bare boned! And Im almost positive 200,000 isnt bad its certainly not monte hall

definetion of monte hall being you are way over powered for the level see below example
of a monte hall wizard...

helm of brilliance 125,00
staff of power 211,00
ring of wind elemental 200,000
robe of the magi 75,00
ring of spell storing major 200,000
tomb of clear thought (+5) 137,500
ring free movement 40,000
ring of pro +5 50,000
cube of force 66,000

now this is monte hall and is well over 1,000,000!!!!!

just the 4 cheapest from above is putting our 13th wizard over the 200,000 limit...and thus he couldnt have all 4 of the above and if he did he would have no spell book, clothes a horse he would have nothing else.

I find it hard to believe that I am finding posts that say 200,000 is over even way over powered, for total character worth.

Thorn crest







diaglo said:
does this include spells?

i mean as a wizard i'd want to buy a boatload of spells and scribe them into my spellbooks.

edit: scrolls costing: 12.5gp for 0 lvl, 25 gp for 1st lvl, 150gp for 2nd lvl, 375gp for 3rd lvl, 700gp for 4th lvl, 1125gp for 5th lvl, and 1650gp for 6th lvl.

i'd buy all the spells i didn't have.
 

If a player would buy a Ring of Elemental Command if it cost, say, 150k, then giving him 200k won't result in a significant power increase over a baseline character.

What if he spends some of it to increase his "numbers" like this, though:
+6 Int (36k)
+4 Con (16k)
+2 Dex (4k)
+2 deflection (8k)
+2 natural armor (8k)
+5 resistance (25k)
+1 Defending Dagger of Parrying (Psi HB is where you find Parrying- it gives +1 insight AC and saves while weapon is used, costs +8k, use Greater Magic Weapon to make this dagger +3, then transfer all of the +3 to your AC each turn- I'm not sure if this trick works in 3.5, though) (16k total)
+4 Mithril Buckler (has no armor check penalty b/c of Mithril, 17k)

You have now spent 130k (you have 70 left). To show you how much of an increase in numbers this gets you,

From these magic items alone (you have the mage armor spell and probably other defensive magics) you get +14 AC (+1 Increased Dex, +2 Deflection, +2 Nat Armor, +1 Insight, +3 Defending Weapon, +5 Mithril Buckler). You get +8 Fort/+7 Ref/+6 Will saves. You have 24 extra hit points (probably an increase of about 30%), quite a few extra spells, your save DCs are 3 higher than before. Plus, you have 70k left to spend. Do a little optimization (instead of buying a Staff of Power and calling it done) and 200k is an enormous amount of money for a 12th level character.

I would "guesstimate” the amount of treasure necessary to make a 12th level character as powerful as a 14 level character to be somewhere between 250-350 thousand gp (depending on the character, they get a different amount of power from the gold pieces associated with an increase in level, but especially for fighter-types this should be quite large).
 

the below is a monte hall 13th fighter type vs a normal 13th level fighter


13th level monte hall fighter

Bastard sword +5 keen & wounding = 128,000
Shield +5 w/ ghost touch = 64,000
Full Plate +5 w/ heavy fortification = 100,000
Helm of greater sonic resistance DR30 =66,000
X bow of speed +3 w/speed = 72,000
Gauntlets of giant str +6 = 36,000 ( Im guessing)
ok so this guy is monte hall and I kept it pretty basic and he is over 400,000

a norm fighter with the 200,000 limit

+3 bastard sword of speed 72,000 gp
+3 steel shield 9,250 gp
+3 full plate 10,650 gp
a few potions = 3,000 gp
ring of Mind shielding 8,000 gp
ring of Protection +4 32,000 gp
rod of flame estinguishing 15,000 pg
Bag of holding type I 2,500 gp
Cloak of resistance +3 9,000 gp
Horseshoes of speed 3,000 gp

this is already over 160,00 so now he needs a mount supplies, tools weapons A home maybe
equipment etc etc.no where close to over powered!!!

Thorncrest





Nail said:
Careful.

Are you suggesting that none of us have ever played in a 12th level campaign? :confused: You do know where you are posting, right?

I currently play a Clr 14. Had to get there from level 4...... :]

200,000gp is *way* too much loot at that level, low-magic, high-magic, or anywhere in between.
 

Victim said:
Yeah, and could also start several levels behind that way too. Not to mention they'd be limited to what they could make by spells known and crafting feats selected.

Only feats selected. He can hire people to cast spells. (Or buy spells when that's cheaper)

Sure, I'd say 150K to everyone. The mage can make his own and be 6k short on XP. That's a hella-deal right there. ONLY 200k? If they get 150k then you could (and should) make 300K woth of items.

Then you'll show them you'll SHOW THEM ALL!!!
 

Where are you getting these Monte Hall characters from? Both of those guys have _way_ too much stuff.
 

diaglo said:
does this include spells?

i mean as a wizard i'd want to buy a boatload of spells and scribe them into my spellbooks.

edit: scrolls costing: 12.5gp for 0 lvl, 25 gp for 1st lvl, 150gp for 2nd lvl, 375gp for 3rd lvl, 700gp for 4th lvl, 1125gp for 5th lvl, and 1650gp for 6th lvl.

i'd buy all the spells i didn't have.
Don't forget the cost for scribing them into your spellbook.

Revised prices for starting with additional spells in your spellbook:

0th: 112.5gp (starting wizards get all PHB cantrips for free)
1st: 125gp
2nd: 350gp
3rd: 675gp
4th: 1100gp
5th: 1625gp
6th: 2250gp
 

KarinsDad said:
As someone else mentioned, the DM should force the Wizard to pay for his spells as well.

That IS an expense which other classes do not have.

Of COURSE he should. Other than the ones he gets for free at each level.
This is where that blessed book will come in handy, of course. Completely negates the scribing costs (well, you have to pay for the book, so say it makes it much cheaper). Lots cheaper to write them in that way. And DON'T pay scroll prices for those spells. Pay the price to scribe it directly from someone elses spellbook. Much more cost effective.

Lasher Dragon said:
Hold the phone - I've never heard that multiple pearls of power of the same level stack... is this true?

They don't stack per se... but the do each work independently of the other. So if you cast a level one spell once, ALL your level one pearls could be used to recall that spell. But, you know, only once each. Never prep any spell more than once!
 

MerakSpielman said:
Don't forget the cost for scribing them into your spellbook.

Revised prices for starting with additional spells in your spellbook:

0th: 112.5gp (starting wizards get all PHB cantrips for free)
1st: 125gp
2nd: 350gp
3rd: 675gp
4th: 1100gp
5th: 1625gp
6th: 2250gp


yup forgot the scribe cost. 100gp/spell lvl.
 

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