Retros_x
Adventurer
The exact same thing can happen with milestones, just for different reason. Milestones incentive going after the "main quest" and making more story progress. Running exp driven games are in my experience better for more or less open games, while milestones work better for plot driven games. I continue to use both depending of the style and structure of the campaign.For example, I have had players avoid interesting adventures and quests because they were perceived to be either too hard or too easy and not worth doing based on XP alone.
Rules I ignored otherwise: encumbrance, exact travel pace, eating rules, ammunition tracking, spell components, exact vision rules and on instances basically every rule to let something cool happen.
This list is mostly based on 5e, besides 5e I ran games with leaner rule frameworks (mostly OSR).
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