IG's "Those Left Behind" Chapter 2

"You kids see a man in armor carrying someone gooey with a wolf on his heels?" Shai calls as the group nears the temple.

The group of children step back as you come closer to the temple steps, all with filthy, shaking fingers pointed inside.

As you approach closer still, you can hear a man's screaming from inside.

"Desecrater! What blaspheme have you brought into this temple?"

The shouting is followed by a noise that can only be described a primal--a bestial bellow that echoes through the streets outside. You enter the foyer in time to see the massive barbarian explode in a fury and bring his greatsword down onto the beast that was once Friadoc.

temple-1.png



Consider that a surprise round. Those who haven't rolled initiative please do so. I need actions from everyone please.

Initiative[/i]
17 Chaos Beast
13 Rokelsh *
Caerwyn
Rogash
Shai
Dyspeer
Talishia
Uulark
[Friadoc's new PC?]

Status
Rogash 39/39
Shai 16(26)/36
Talishia 28/28
Uulark 30/30
Caerwyn 37/51
Rokelsh 46/49 (rage ends at ****)
 
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"That can't be good" *sigh*"May the Gods forgive me" declares Caerwyn as he draws the bloodied Great Sword. He looks to the children and gently says, "run for cover. now" and procedes into the temple.He sees the blob of chaos beast and says, "I really need to get a bow and arrows."

with 2 point power strike:
garroroar! (1d20+10=17, 2d6+9=20)

He leaps to the attack to strike 'once was friadoc'
 

Since we have a map now, please do me a favor: Tell me where you're moving to, and which squares you're moving through to get there. Diagonal movement costs the same as normal movement for simplicity's sake. We're actually going to have to watch movement and area of effect spells now. ;)

I also need an initiative from Caerwyn to go along with his attacks.
 

Shaimon Hu'u, barbaric human druid (16HP, Diehard)

((OOC: Since I believe you ruled it was several minutes to get to the temple, Shai's rage would have ended on the way (the Flame Blade's duration probably expired, as well, I think it's 4 minutes).

I'm not sure, since it is several minutes past, if we're in a new encounter and he's past the fatigue from raging or if I should take the fatigue penalties for what's about to happen. Shouldn't affect what I'm planning to have Shai do, but just in case. ))

Shai pauses just a moment at the sound, then sets his jaw and moves forward, whispering to the wind and the earth that he may have to ask more favors of them.
 

Since we have a map now, please do me a favor: Tell me where you're moving to, and which squares you're moving through to get there. Diagonal movement costs the same as normal movement for simplicity's sake. We're actually going to have to watch movement and area of effect spells now. ;)

Will we be able to get into the temple this round? If so, Shai's actually hanging back. I intended to have him start casting summon nature's ally spells once inside, but wasn't sure we were close enough to get him in and starting to cast this round. He'll take the square just left of the door / right of the torch if no one else has it.
 

((OOC: Since I believe you ruled it was several minutes to get to the temple, Shai's rage would have ended on the way (the Flame Blade's duration probably expired, as well, I think it's 4 minutes).

I'm not sure, since it is several minutes past, if we're in a new encounter and he's past the fatigue from raging or if I should take the fatigue penalties for what's about to happen. Shouldn't affect what I'm planning to have Shai do, but just in case. ))

Shai pauses just a moment at the sound, then sets his jaw and moves forward, whispering to the wind and the earth that he may have to ask more favors of them.

Will we be able to get into the temple this round? If so, Shai's actually hanging back. I intended to have him start casting summon nature's ally spells once inside, but wasn't sure we were close enough to get him in and starting to cast this round. He'll take the square just left of the door / right of the torch if no one else has it.

It's been six minutes game time since you've defeated the ogre zombies. Shai's spells have ended, as well as the fatigue from his raging. We are in a brand new encounter, with a brand new initiative. The PC's just arriving are on the front steps of the temple. The first square inside the door will count as square #1 of your movement speed. Everyone will have time to act this round, assuming the chaos beast lasts that long.

Roll initiative for Shai and Dyspeer please so I can get them where they're going. Assume Dyspeer is one square SW of Rokelsh; I'll get him on the map when I add everyone else later.

Off topic: I've got to say that this new multi-quote feature is worth it's weight in gold pieces. I love it.
 

Shaimon Hu'u, barbaric human druid (16HP, Diehard)

Roll initiative for Shai and Dyspeer please so I can get them where they're going. Assume Dyspeer is one square SW of Rokelsh; I'll get him on the map when I add everyone else later.

Shai's initiative (1d20+1=21)


Dyspeer's initiative (1d20+3=18)

Since it's a free action to call him, let's have Shai call Dyspeer to his side (say to the other side of that torch, assuming the square with the torch isn't usable).

And Shai will go ahead and start casting Summon Nature's Ally 2, even though it won't resolve until the middle of his turn next round.
 


Rogash

Seeing that Friadoc has turned, Rogash stifles a curse remembering where he is just in time. He moves into the temple and leaps over the back of a pew. Standing on a pew (middle of the back row on the left) he trades out his axe and shield for his bow and readies an arrow.

OOC: Initiative (1d20+3=12)
 

Talashia goes up to the chapel door, hanging back a little. It wasn't that she was frightened...she just didn't want to use another spell if she could avoid it. Even a storm could blow itself out if it wasn't careful.

(Init: 10 - Action, move to doorway but don't go through, hold spellcasting action to interrupt its attack.)
http://invisiblecastle.com/roller/view/1645201/
 

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