Mercurius said:
But where I sense a bit of contradiction (although not duplicity), is that while you want everything to be free, you still want the freedom to make money off of it. In other words, you already have the kind of creative freedom that you want - you can tinker with, improve, kit-bash etc to your heart's content - up to the point of charging money for it.
Mercurius, this is an insightful perception. Yes, that is a contradiction in my essay. It's not a contradiction in my thought and aims--it's just that the essay would be too long if I went further into the idea of all cultural works (including my own) being supported only through freely-given monies.
Actually, to get into the details, I'd be just as happy, if instead of Public Domain, 5E were to be released under a specific license which bars money from being charged for the content...which would permanently de-commoditize the contents...
as long as the license still allowed for money to be freely gifted. Free Culture has to have monetary support, it's just that the receiving of the thing is clearly separated from whether that particular person donated or not. This is the way cultural services, such as traditional wisdom traditions and recovery meetings, are funded. RPG Now would need a Donate button.
One other detail though, is that the license allow for
hardcopies to be printed and sold at-cost (with no royalty for the author), as long as a digital version is freely available, and as long as the URL for that download is printed on the front page of the book along with a statement saying that a free digital version is available.
Otherwise, the license would hinder the free cultural flow of hardcopy books.
Under these conditions, I could write my "Shane Henry's D&D rpg game" and "Shane Henry's D&D World of Mystara" and upload them to print-on-demand; receiving no royalties, but listing my mailing address and website address (with a PayPal donate button) for people to freely contribute if they wish.
why do you want the freedom to make money off of someone else's intellectual property?
I don't want to make money off of cultural services (even though, for simplicity's sake it sounded like that in my essay). I do want to be free to receive gift monies in unforced appreciation for my work. I want that for all cultural practitioners...which includes game designers.
I would suggest that you continue to write your own versions of Mystara and other D&D worlds, and then offer them for free,
I wonder how much flack I'd get if I put a donate button next to a Mystara aficionado-produced item? Maybe it would work. I'm glad to offer things completely free (and I do), yet it's better to also have the option of materially supporting each other freely for these cultural offerings.
but if you want to get into the economic side of things, create your own world.
Of course it's not a bad idea to invent my own world. Yet copyright law, as it has been extended, hinders humanity by making us have to re-invent the wheel over and over again. Copyright law lays minefields in the mind, to block anyone from following the path one cleared. An 18 year copyright (the length of one generation) is long enough for the creator to be materially supported while they bring forth another creative fruit.
I invested decades of interest in Mystara. Yes, that may be misplaced time and sentiment. My essay is an expression of hope that my time and sentiment will not have been misplaced in a corporate box.
As an aside, with regards to your "five hindrances" to the "Second Golden Age" of D&D, I think you missed one: the deluge of mediocrity that the OGL inspired. Don't get me wrong, I loved the OGL, but more in principle than in practice; by opening the door for anyone to publish, a whole truckload of mediocrity ensued, and it became increasingly difficult to wade through the chaff to get to the golden kernels.
That did happen, yet Hasbro overreacted and killed the golden goose. The cream would eventually rise to the top. Better for Hasbro to have initiated a sort of "WotC seal of quality" in association with Green Ronin, Malhavoc, and other top-notch companies, and to educate the game stores and distributors, than to try to clear the market through the 3.5 rupture (and then kill and split the market through 4E).
I would just consider some flexibility, that it doesn't have to be either/or (completely free or corporate oligarchy), and that there is a path of gradual unfolding that can occur, and perhaps is occurring.
I am resolved to hold off at least until the Open Game arrives (or doesn't arrive) in early 2015.
Thanks for your thoughtful and inspiring response. I may take up some of your suggestions.