I'll never live long enough to experience all of 4e

I love DMing my huge group. I get to see all those character concepts in action plus all my NPCs. Sure it is not as good as actually playing them, but I think I get far more diversity this way than if I was a player, especially since my groups are relatively steady and run long campaigns.
 

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I just wish I could play (and not DM) once in a while...

Come on DDI game table! *Still crossing my fingers*

Does RPTools not fill this niche very nicely? Some of the "frameworks" for 4E are spectactular. If you haven't looked lately, take another look. It doesn't take too much skill to get setup, I use the Veggiesama framework and find it to be functional enough to get thigns done, and easy enough that everyone can enter their characters and powers just fine.

RPTools.net Forums • View topic - Veggiesama's Framework (D&D 4e)

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Personally, I am a bit dismayed at the rapid options available. I am still trying to get a chance to play my first character to paragon tier. 4E is quickly becoming as complex as 3.5, the big difference is that the difficulty tracking things is shifted to the players from the DMs. I usually just ask if I don't know what a power does these days.
 

I also know the feeling of the OP. It feels like I'm never going to experience Paragon tier, at this rate.

Although, even though the options come rolling on out, I am glad that we only get one PHB and one AV every year. Instead of them pushing 'em out as fast as they can.

Even with the DDI giving snippets of PHB3.
 

I think the oft requested turn-based CRPG that is similar to BG or IWD, allows for both player controlled groups, multiplayer or player + NPC groups with a lot of options for the player would really help a lot of us experience even more of 4E. I really, really hope someone is working on something like that.
 

I feel like I'm cheating on my character when I browse through the Character Builder, thinking to myself 'if only X would die, then I'd have a chance to play Y, hehehehe...'.

WotC has put out a metric but-load of options over the past 12 months. The difference this time around? It is organized way better than earlier editions. I'm looking forward to getting to read even more options (that I'll never get to play!).
 

Thirded on MapTool. Stuff is pure liquid free ninja community awesome. Even something produced in-house for WotC will have an uphill battle against that thing (and it's cross-platform!).

I use MapTool + Ventrillo for one of my 4e games. We're looking for players right now, so if you've got a sunday afternoon free and want to play in a campaign.... ;)

on-topic!

I love having more options. Love love love it. Even if I don't get to try them all out. Options means more diversity, more unpredictability, more variety, more interesting things happening. "Too many!" is something I don't really understand.

That said, I have found it frustrating that D&D campaigns (of all editions) rarely hold together long enough to experience more than a handful of them at once. Lasting more than 10 levels is nearly unheard of! This is part of why I designed FFZ to fit its full level span into a year of play: you WILL go from low to high level, as long as you can meet 3 weeks a month for a year. Of course, spacing that out more or even shortening it is just a matter of tweaking the advancement rate, which for FFZ is more concerned with how often your group plays for than with how many goblins you kill ( though the two might be related).

Verys Akron said:
The difference this time around? It is organized way better than earlier editions.

With the character builder, this is VERY true. If you've got DDI, you've got a heretofore unprecedented ability to look at all the sweet stuff you could be doing with your character, all at once.

Without the character buildier, it's the same ol' "scour four different books for the power you want," but WotC deserves a high-five for making a very solid character making machine for the first time. 3e tried, but mostly didn't succeed. 4e is doing a pretty bang-up job in that department.
 
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I feel like I'm cheating on my character when I browse through the Character Builder, thinking to myself 'if only X would die, then I'd have a chance to play Y, hehehehe...'.
Our campaign is based around the idea the PC's form a sort of low-rent, mercenary Justice League --jokingly referred to as the 'Just Us League'.

The current PC's that go on adventures are 'active members'. Old PC's fade into 'inactive duty'. They're assumed to be carrying out less dramatic League business, practicing their various arts, hanging around the headquarters, and cleaning up after the pig god (don't ask).

Players can swap characters whenever they like. Conveniently, characters are always at the current party level :) We found this works well with a new edition's worth of character options.

Currently, half the party are 'founding members' and half are 'swaps'. FYI, I'm sticking with my original PC because mechanics aside, the character is just so damn good (humble, ain't I?).
 
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But when you do, you'll be free to create characters from your own imagination, who do things not defined in the rules. Wouldn't that be great?

Perhaps there's a market for a type of game which allows the participants to play a "role" of their own creation. If only their was a name for such a concept.

It might even be as much fun as using points to build a numerical model for use in a miniatures combat game.

Hi Hairfoot!

You're in luck- what you're describing does exist. It's called a "role-playing game," and they come in many different styles and variations. Unfortunately, almost all of them provide mechanical options for implementing your character concept in the rules of the game. If you don't like that idea, you might be happier sticking with that miniatures combat game you already enjoy.
 

I'll never live long enough to experience all the negativity a message board has to offer. Never.

OP: it's awesome! that you like the availability of all the options. It's certainly not unique to 4E, but I consider it a very good thing about the edition.

And all editions of D&D are awesome!
 


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