Thirded on MapTool. Stuff is pure liquid free ninja community awesome. Even something produced in-house for WotC will have an uphill battle against that thing (and it's cross-platform!).
I use MapTool + Ventrillo for one of my 4e games. We're looking for players right now, so if you've got a sunday afternoon free and want to play in a campaign....
on-topic!
I
love having more options. Love love love it. Even if I don't get to try them all out. Options means more diversity, more unpredictability, more variety, more interesting things happening. "Too many!" is something I don't really understand.
That said, I have found it frustrating that D&D campaigns (of all editions) rarely hold together long enough to experience more than a handful of them at once. Lasting more than 10 levels is nearly unheard of! This is part of why I designed FFZ to fit its full level span into a year of play: you WILL go from low to high level, as long as you can meet 3 weeks a month for a year. Of course, spacing that out more or even shortening it is just a matter of tweaking the advancement rate, which for FFZ is more concerned with how often your group plays for than with how many goblins you kill ( though the two might be related).
Verys Akron said:
The difference this time around? It is organized way better than earlier editions.
With the character builder, this is VERY true. If you've got DDI, you've got a heretofore unprecedented ability to look at all the sweet stuff you could be doing with your character, all at once.
Without the character buildier, it's the same ol' "scour four different books for the power you want," but WotC deserves a high-five for making a very solid character making machine for the first time. 3e tried, but mostly didn't succeed. 4e is doing a pretty bang-up job in that department.