Shadowdweller00
Hero
I don't have extensive experience with the Illusionist specialization yet. But at lowish levels it functions reasonably well. As for illusions themselves - while I lament the days of 1e and 2e where illusions could knock things unconscious, illusions up through 5e have been functional if used correctly. Major image should still affect creatures with blindsight (although not truesight, of course).
Some suggestions for would-be users:
* Use illusions to trigger ambushes and/or possible dangerous alpha-strike attacks from enemies.
* Confuse the enemy or draw attacks away from party members with illusory copies of the PCs.
* Use illusions to delay attacks on prime targets, typically including the caster.
* Obscure parts of the battlefield with illusory walls or the like.
* Use illusions to set up ambushes. For example - the party hides inside illusory rock outcroppings, extended dungeon walls, tents, cabins, and waits for some monster to come near. PCs, meanwhile, investigate or otherwise disprove the illusion so they can see through it. So while enemies approach, surprise happens. Often most effective with some sort of lure. A strange noise, for example, might induce a group of enemies hanging out in a room to come investigate.
* Use illusions to hide or draw enemies off in different directions. Muddy footprints or a blood trail, for example, leading away from the PCs.
Some suggestions for would-be users:
* Use illusions to trigger ambushes and/or possible dangerous alpha-strike attacks from enemies.
* Confuse the enemy or draw attacks away from party members with illusory copies of the PCs.
* Use illusions to delay attacks on prime targets, typically including the caster.
* Obscure parts of the battlefield with illusory walls or the like.
* Use illusions to set up ambushes. For example - the party hides inside illusory rock outcroppings, extended dungeon walls, tents, cabins, and waits for some monster to come near. PCs, meanwhile, investigate or otherwise disprove the illusion so they can see through it. So while enemies approach, surprise happens. Often most effective with some sort of lure. A strange noise, for example, might induce a group of enemies hanging out in a room to come investigate.
* Use illusions to hide or draw enemies off in different directions. Muddy footprints or a blood trail, for example, leading away from the PCs.
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