Micah Sweet
Level Up & OSR Enthusiast
In a game, maybe. Why not?Yeah, so? I wouldn't want to be one, would you?
In a game, maybe. Why not?Yeah, so? I wouldn't want to be one, would you?
That doesn't change the fact that there are those who would.
This is awkward. Raises hand....Yeah, so? I wouldn't want to be one, would you?
This is awkward. Raises hand....
(Well, technically Combat lifesaver (combat medic lite), but was a UH-60 crewchief on plenty of medivac missions with combat medics). There are plenty of people who want to do that job, because you're helping your friends and buddies, possibly saving their lives.
Re: clerics, I've heard how people don't want to play them, but I haven't seen it in play in 45 years myself. It's actually a really good class, mechanically.
clerics were great in 1e. Especially with a decent wisdom and the bonus spell slots you got from that. And not just healbot. Spells like silence and hold person were very powerful spells in 1e.Clerics been a great class since 3E.
. Can be boring even if 5E. There's a handful of spells you tend to use over and over *healing word, spirit guardians/weapon.
Some players also demand healing combined with being reckless with their HP. Mate played a cleric in 3E and one player a Barbarian expected him to be a personal healing bot.
Even 5E clerics can be boring even if power level is great. Big difference between a well played one and an average one as well.
Am I incorrect in reading that some folks mean players would refuse to play characters who risk themselves to save others?Because we actually want people to play medics?
I'm saying that putting yourself in extreme danger to save others without any protection is something people would maybe not be inclined to play in a fantasy game. Micah said he wanted touch only healing, I pointed out the problems that brings with it in D&D combat, he disagreed that it was needed, as real-life medics don't have these benefits.Am I incorrect in reading that some folks mean players would refuse to play characters who risk themselves to save others?
In the real world, I’d call risking your life to save others heroism. Like the unofficial Coast Guard motto: “You have to go out, but you don’t have to come back.” And the ethos of firefighters and combat medics.
I thought simulating heroism and adventure were the point of D&D?
Anyhow, I’ve never seen a shortage of players wanting to play clerics.
In current recent campaigns, I saw:
- An engineer who played a cleric as a party supporter and coach. In the family with his kids playing D&D for the first time. Protective dad projected in game.
- An actual real-life surgeon playing a cleric. Art initiates life.
- A tax accountant playing a cleric. No clue why yet.
No protection? They can wear the best armor in the game. I'd posit a single cleric wrecked havoc on PCs across the decades and countries---Lareth the BeautifulI'm saying that putting yourself in extreme danger to save others without any protection is something people would maybe not be inclined to play in a fantasy game. Micah said he wanted touch only healing, I pointed out the problems that brings with it in D&D combat, he disagreed that it was needed, as real-life medics don't have these benefits.
Especially in 1e where having to touch a guy to heal him means your spell is very likely to be disrupted in addition to you becoming a primary target.
And there's not even a token version of the Geneva Conventions and international humanitarian law in D&D land to prevent healers from being targeted!*
*To whatever degree these things protect real-life field medics, if at all.
Or, just make on-the-fly in-combat healing not a thing; or something done only at very great risk to both the caster and the recipient. As in:Or alternately, give Clerics spells that have healing as riders. Like say, concentration 1 minute, every time the Cleric hits with a melee attack, one ally within 30' can spend a healing surge and regain hit points with a bonus equal to their PB.