LokiDR said:
Monsters with low to no inteligence are just as easy, if not easier to justify a fight. "the pack of ____ run twords you, hunger in their eyes." Do not presume to tell me what the percentage of encounters should be for inteligent and non-inteligent for my campaign. If you don't know that this changes from campaign to campaign, you have a larger problem.
Most animals, or similar-intelligence "monsters", won't atytack a party of armed (demi)humans. Just like, in real life, most of the time wolves do NOT attack people on sight.
They'd have to be desperately hungry, and even then ... that unarmed farmer (Commoner (2) or (3)) and his family are much better targets than armed and armored PCs.
IOW, no,
"the pack of ____ run twords you, hunger in their eyes" just doesn't cut it as a well-reasoned encounter. That
is "menagerie of new and more exciting monsters" in action ...
I don't see you point any way, since you state that inteligent foes should be a minority of the encounters seen.
A
significant minority -- and frankly, a
majority of COMBAT encounters.
I hope you don't believe combat reflexes should be included in every inteligent creature encounter, as that would get repeditive.
I'm not even sure why you're obsessed with combat reflexes, anyway. even with it, a given characetr (PC or NPC) can only AoO the same enemy once per round, no matter how many times they trigger it.
So this discussion of trick inteligent creatures isn't the most helpful. Ditto spell casters. If wanted to make encounters screw archers, I easily could. I want to find times when the melee has advantage and isn't simply meat to be ground up.
Yet you specificaly deny any and all scenarios presented to you which do JUST that.
Parked in a featureless, terrainless, obstacle-less arena, of bloody
course archery is superior to melee.
In practise, however, circumstances are not normally so favorable to ranged combatants in SMALL-group encounters. Especially not in the (IME) typical scenario, where the PC's are outnumbered, often 4 or even 5 to 1 ... !!
More tatics for the minority.
Not even a large perchent of those will take exotic weapons. Mounted characters are something, however. Most mounts I can think of, unless you are taking about dragons, don't have reach, the rider does. Ok, a minor point. But the tatic is shut down by a tumble check, DC15, which isn't that hard to get.
Then armor spikes and a reach weapon. Lizardfolk with longspears ... and their bite.
Big enemies, like Ogres. Maybe even ... ogres with OGRE-scale longspears (reach ON TOP of reach!!).
The ready action trick is good. This is the first tatic I can remember in this thread that really socks it to archers. Ok, that's good. Now how often can I use it? First, requires inteligent foes, the minority. Next, you need haste, which should be a minority of inteligent encounters.
Or expert tactician, and deny the archer their dex bonus to AC (a blinkspell, or Ring of Blinking, would do this nicely).
Then, the melee man must get to the archer, which my involve AoOs.
What's worse, an AO or two, or a few rounds of furhter Full Attack actions from the archer(s) ... ?
Finally, your melee man is using one attack a round when he has at least 2.
Nope. The first round, the melee NPC uses a partial charge (1 attack), then a ready action.
Every round after that, unless the archer can out-distance or grossly out-maneuver the melee NPC, he FULL ATTACKS, and then readies again.
A fellow PC meleer should be able to make mince meat of him as he widdles me down, or better a fellow archer. On top of all that, I can avoid most attacks by double moving away, and the melee machine may not even be able to charge me. 1 for 1 isn't always the best trade for NPCs, especially if they are using up a decent level spell.
Ii you double-move, you don't attack -- and the melee fellow gets his AoO against you (for leaving the threatened area, and doing more than a single move ... sucks to be the archer). Then, normal charge (up to double movement) and attack, then ready again. Presuming the odds are at least 1:1 (NPC to PC), the melee PC's may be too damned BUSY to help the archer PC.
How is it harder for the archer to make that exact same manuver and still have the advantage of shooting the enemy from the door rather than being forced to charge him? You have shown only that archery can be used against archery, and it is STILL in the minority of inteligent creature combats.
As for the orc behind the wall trick: simple ... right inside the door, the orc has a melee FRIEND. The archer moves to avoid the wall, teh archer takes readied attacks form the melee orc. If the archer stays there, s/he sucks full attacks and AoO's from said melee orc.
Melee PC's, OTOH, are often designed to be able to TAKE that sort of thing,a nd deal with it quite happily (i.e., maneuver to put the melee orc in the archer-orc's LOS, gettign cover and in-melee penalties into play in the PC's -favor- ... until the melee orc drops, ofc).
Goblins, orcs, kobolds, gnolls and hobgoblins all use the same concept.
Um, do your enemies simply come out with UPC barcodes on them, waiting for the next PC group to happen by and slaughter them?
STORY, man. MOTIVATION. One group of goblins is NOT the same as a group of gnolls.
Where are they,
why are they there, and so on.
I was making the point that fighting the same thing as you go up in level can get boring, especially if concept is a horde of weak creatures with a few leaders.
Yep, sounding more and more like "menagerie of exotic creatures" to me. Are your encounters arrayed the same as the "monsters by CR" list in the back of the MM?
That isn't the point here. You were saying that goblin (weak) creatures should be more common than powerful (dragon) so the fact that there are a lot of melee creatures is irrelevant, because weak creatures can be advanced and attack using massed archery.
Actually, goblins would have numbers enough to use combined-arms tactics. Maybe 20% to 25% of their number in the archers-and-spellcasters department, the rest in the up-close-and-personal department.
This has a problem: you are saying use archery which seems to say that it is good.
Using archery against the PC's changes the tactics in use. Direct archery fire against enemy ranged units, while your toe-to-toe fighters close with
their counterparts. That's pretty much the most standard of the ultra-
basic tactics.
That is my point, it is always good to be on the side with the archer except a rare extreem like high wind.
High wind is not as rare as you seem to think it is. A gusty, windy day -- suitable for good kite flying -- is in some places the NORM, and it screws royally with archery.
I also like to use different creatures, and there are more melee monsters to choose from. On top of that, you agreed that inteligent creatures should be in the minority of encounters.
SIGNIFICANT minority. As in, 40% or more. Undead should fill that out a bit (and skeletons can nearly ignore archers!).
On a side note, calling an argument sundry,
"Sundry" means "various":
from the Mirriam-Webster online dictionary:
Main Entry: 1sun·dry
Pronunciation: 's&n-drE
Function: adjective
Etymology: Middle English, different for each, from Old English syndrig, from sundor apart -- more at SUNDER
Date: 13th century
: MISCELLANEOUS, VARIOUS <sundry articles>
statement such as "I'm sorry, but I have to ask -- have you grown out of ....",
An honest question; IME, most (if not all) GM's go through that hase. I did, all my friends did; most of us grew out of that phase, some of us never did. I don't think you'd fit into the former group ... you seem more and more to fit with the latter.
and 'My you have a well-trained "selective comprehension" skill, don't you?'
You DO seem to have that skill with a large number of ranks; you've taken
part of some statements, misconstrued otehrs entirely, discounted perfectly reasonable answers ... IOW, you have
displayed a well-developed ability to apply selective comprehension. I merely observed that fact.
only show your lack of etiquite and you are only here for demeaning others. I don't think they add anything, and take focus away from the discussion.
Only here for demeaning others? No; I'm here to engage in debate on the rules of the d20 system. I only demean those who indicate, in various ways, they rather -deserve- it; you have, in this thread. And you caught all of ONE disrespectful comment (while taking needless offense at another, honest question).
One might ask why you are online at all, if you are
that thin-skinned ... ?