Re: Throwing my hat in the ring
However, few of these are really relevant when it comes to fighting bigass monsters. Said bigass monsters often also have very scary specials that only come into play in melee: energy drain, ability drain, poison, improved grab, swallow whole, etc.
However, it's a trick that has surprisingly widespread applicability.
Hong "not to mention it gets the chicks" Ooi
shilsen said:The melee combatant has a lot more versatility, with access to all sorts of combat maneuvers, the ability to threaten an area around him and take AoOs, & no problems regarding ammunition, etc. The melee combatant can disarm, trip, sunder, bull rush, overrun, cause subdual damage, etc.
However, few of these are really relevant when it comes to fighting bigass monsters. Said bigass monsters often also have very scary specials that only come into play in melee: energy drain, ability drain, poison, improved grab, swallow whole, etc.
In comparison, the archer is a one-trick pony. He causes damage and that's all he's got.
However, it's a trick that has surprisingly widespread applicability.
Hong "not to mention it gets the chicks" Ooi
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