The Sigil
Mr. 3000 (Words per post)
The answer is painfully obvious.
DM Rule #1: What's sauce for the goose is sauce for the gander.
If I'm the DM, I start throwing twinked archers back at your group - and since they believe in the power of the bow over the power of the "Tank" they ignore the slowly approaching tank to blast the heck out of your archers. Alternatively, use spellcasters to rain down fiery destruction on your archers from behind the safety of a wind wall.
Repeat again and again and again until archers give up their twinkdom.
The problem with twinking (as a player) is that all the DM has to do to stop it is take the twinked character, copy it, and advance it a couple of levels to do you worse than you can do him. Twinks tend to be a little less enthused when the find a twink that's better at doing their "thing" than they are.
Adversarial? Certainly. Does it usually solve the problem? You betcha.
--The Sigil
DM Rule #1: What's sauce for the goose is sauce for the gander.
If I'm the DM, I start throwing twinked archers back at your group - and since they believe in the power of the bow over the power of the "Tank" they ignore the slowly approaching tank to blast the heck out of your archers. Alternatively, use spellcasters to rain down fiery destruction on your archers from behind the safety of a wind wall.
Repeat again and again and again until archers give up their twinkdom.
The problem with twinking (as a player) is that all the DM has to do to stop it is take the twinked character, copy it, and advance it a couple of levels to do you worse than you can do him. Twinks tend to be a little less enthused when the find a twink that's better at doing their "thing" than they are.
Adversarial? Certainly. Does it usually solve the problem? You betcha.
--The Sigil