Gradine
The Elephant in the Room (she/her)
You know, as much as I enjoy the tearing down of the philosophy behind character optimization, it's still legitimate method of engaging with and enjoying the game. CharOp is only really problematic when CharOp-ers derail non-optimization based discussion by asserting loudly and repeatedly that the Rules As Determined By TheoryCrafters are the only true facts about the game. As an example, say someone asks for interesting ways to build a grappler in 3.X, and someone brings up the time their buddy's Reaping Mauler choked an owlbear to death, and thread devolves into a fruitless argument over "traps" and "enlarge person" and "CoDzilla" that clearly wasn't what the OP was asking for.
The OP, in this case, appears to be asking an optimization question. While the extent to which 5e succeeds in creating better balance than previous editions is a topic worthy of debate, it's not really relevant to discussion here. The OP seems to be asking about "traps" in everything but the name only. If you believe that "traps" only exist in the imagination of White Room Theory Crafters (not trying to pick on anyone specific here, I actually really love that term and sympathize with this position) then maybe this isn't the thread for you?
Having neither played nor seen in action a Berzerker Barbarian I can say (in my own White Room Theory Crafting) that it sounds like a lot of fun with a neat design that broadens the player's tactical choices. If I wanted to make a "Berserker" style character, I might even go with them (although I do love the options provided the Totem path also). Then again, I'm not concerned about sub-optimization or "trap" options in the least bit (having once played a 3.5 rogue through an entire campaign while never once using Sneak Attack). I'm not going to poopoo somebody because they do, however.
The OP, in this case, appears to be asking an optimization question. While the extent to which 5e succeeds in creating better balance than previous editions is a topic worthy of debate, it's not really relevant to discussion here. The OP seems to be asking about "traps" in everything but the name only. If you believe that "traps" only exist in the imagination of White Room Theory Crafters (not trying to pick on anyone specific here, I actually really love that term and sympathize with this position) then maybe this isn't the thread for you?
Having neither played nor seen in action a Berzerker Barbarian I can say (in my own White Room Theory Crafting) that it sounds like a lot of fun with a neat design that broadens the player's tactical choices. If I wanted to make a "Berserker" style character, I might even go with them (although I do love the options provided the Totem path also). Then again, I'm not concerned about sub-optimization or "trap" options in the least bit (having once played a 3.5 rogue through an entire campaign while never once using Sneak Attack). I'm not going to poopoo somebody because they do, however.