DnD_Dad
Explorer
...I don't where to start.  There's a lot of butt-hurt in this post to a game that hasn't done anything but provide a baseline to play.  You can drop any rule, weapon, item, standard, creature, mythos, magic system you want, and you are free to contribute to house rules with your fellow group to make it feel right.  The game's spirit is of action, adventure, and having fun.  If you don't like it, change it.  WOTC isn't going to kick down your door for using a house rule.  If things feel like they are overused then try to abolish them from your table or use a different way of approaching them.  Just have fun, nothing is perfect.
				
			
			
				Last edited: 
			
		
	
								
								
									
	
								
							
							
				
) Just thinking about a cleric of a magic diety makes my head hurt! Why do they need to multiclass? Isn't their diety supposed to be giving them their spells? So why aren't they giving them Wizard spells when they're the diety of frikkin magic? And if the clerics can shoot lightning bolts, which at least some sould, then the wizards should be able to heal, at least to some extent.