Thank you mt point exaclty my point is that a ROUND starts on the highest INIT so thank you Nagol
I miss-typed and have since corrected my statement..
Thank you mt point exaclty my point is that a ROUND starts on the highest INIT so thank you Nagol
HAHA yes so simplistic in the eyes of you apparently what do you see that I dont how is that NOT clear as day to you? Im really wondering about you at this point... can you not read simple text... not trying to be rude I mean come on rounds are rounds spell rounds are spell rounds... please DONT deny ROUNDS start at highest INIT and AoO's DONT reset at your TURN obviously fight it all you want and have a crazy follwoing that backs you HAHAI did not misquote. I gave the quote in full and provided a link to the original source. You are ignoring the final paragraph -- which happens to be the one where the description of what the typical usage of the term means in the rules.
Your interpretation (rounds are discrete units with a beginning and an end without crossover) is simplistic and introduces several anomalies into the system that do not exist if the typical usage of the term is used. Notably, characters with high initiative have a much more likely chance to receive AoO under this system than using the typical usage.
NP morrus sorry about that.@kexmal, calm the hell down, please. If discussing D&D rules is making you angry, try taking a break. It's just a game. And knock off the profanity. Thank you.
I'm looking at true strike. It lasts 1 round. You're suppose to cast it, and then attack someone the next round. If a round ended at the beginning of your turn you could never use that spell, so the round clearly ends at the end of your turn.
During a normal round, you can perform a standard action
and a move action, or you can perform a full-round action.
You can also perform an immediate action or a swift action,
and as many free actions as your DM allows.
Using an immediate action on your turn is the same as using a swift action, and counts as your swift action for that turn. You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). You also cannot use an immediate action if you are flat-footed.
completely made up version said:Using an immediate action on your turn replaces your swift action for that turn. You cannot use an immediate action if you have used a swift action until your next turn starts (effectively, using an immediate action before your turn is equivalent to using your swift action for the last turn). You also cannot use an immediate action if you are flat-footed.