EarthSeraphEdna
Explorer
Upper_Krust said:From its race, modified by any Divine Abilities which can increase size (Divine Immensity).
What about immortals with no real "race" (not necessarily subtype), so to speak? All of the angels in the Epic Bestiary and all of the demon lords have no real "race", so how is their size determined? What makes a malakim Huge, and what makes a kyriotates Gargantuan, for example? When making an immortal with 100 outsider HD, no class levels, and no predetermined race (like a generic really big deity), for instance, can you just declare him to be Titanic size like Surtur?
Upper_Krust said:Wrong. The immortal cannot choose to be anything other than its initial race, unless modified by the appropriate divine abilities.
Once again, what about immortals with no real "race"?
Upper_Krust said:I think using the smaller size category seems more appropriate. But I don't think it matters either way since such monsters would probably have flight and that would be their main mode of movement.
That still doesn't answer my question of whether they count as "bipeds" or "quadrupeds" for space, reach, carrying capacity, base land speed, and such. An immortal's fly speed with Abnormality (wings) is equal to triple his base land speed, and an immortal's base land speed is different depending on whether he counts as a "biped" or a "quadruped", so it might come up when determining the fly speed of a perfectly cubical or spherical immortal. It's also going to come up when you have to determine how much of a burden a perfectly cubical or spherical immortal with X Strength can bear, and how much space/reach said immortal would have.
Upper_Krust said:Bites imply you have fangs or sharp teeth. Claws are just slams for creatures with sharp claws. Gores implies horns. Stings implies some sort of tail or tentacle barb. Tail slaps require a tail. Tentacles require tentacles.
True, but not all natural attacks do the same damage. Claws, for example, are one damage dice step up from slams. There need to be some secondary benefits to balance things out, like how Abnormality (Legs) multiplies your land speed and how Abnormality (Wings) multiplies your fly speed, but it might be hard to figure out the secondary benefits for every single kind of natural attack.
Upper_Krust said:Abnormality x3: Two wings each time
Upper_Krust said:Abnormality x7: Two wings (x3), one head (x3), tail.
I notice that the bite doesn't require an Abnormality. So when making a monstrous immortal, you can just declare that it has sharp teeth and get a free bite attack?