Immortals Handbook - Chronicle (Adventures, Campaigns Discussion)

Hiya matey! :)

Servitor of Wrath said:
Is this taking into account the fact that regular fiendwurms are definitely NOT CR 28?

No. I was taking the WotC Designers at faith for all the above listed monsters. However, the beauty of my system is that you can be a few points of challenge rating out and you are still generally going to be in the same EL bracket. ;)

...that and I don't have time to revise all the CRs myself. ;)
 

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Fieari

Explorer
How did you determine the CRs for the advanced critters on the fly like that?

I statted out a quick and dirty 96 HD Necronaut here... it'd be nice to know how you arrived at the figure of CR 26 for it. I'm a little concerned that the DCs it offers might be a little on the high side... although, honestly, the fact that it can't fly and has no ranged attacks or spells means a lot...

EDIT: I used v5 of the CR document to calculate the advanced necronaut's CR at 32 (ECL 48 via Silver Rule).
 
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Hiya mate! :)

Fieari said:
How did you determine the CRs for the advanced critters on the fly like that?

I used CR = +1/5 HD for the Undead, although I now realise I should have used +0.3 CR/HD for intelligent undead. DOH!

So assuming the original CR is correct (?) it should increase by 19.2 = CR 33.

Looking at the details for your CR breakdown, converting ECL 51 using version 6 (5/6ths) gets us ECL 42 which is CR 28.

Fieari said:
I statted out a quick and dirty 96 HD Necronaut here... it'd be nice to know how you arrived at the figure of CR 26 for it. I'm a little concerned that the DCs it offers might be a little on the high side... although, honestly, the fact that it can't fly and has no ranged attacks or spells means a lot...

The fact that Devastating Critical may or may not be broken is the perennial worry. I think giving it Improved Critical Multiplier (swop for Overwhelming Critical) and Greater Critical Multiplier (swop for Devastating Critical) may be the answer. That would give it a x4 Critical Multiplier, which isn't too shabby at all (over 200 on a crit).

Although its probably a moot point at 100 ECL since you imagine everyone will have Heavy Fortification or similar.

Certainly when I get the Metamartial Maneouvers finished, I would suggest using Death Strike in place of Devastating Critical.

Fieari said:
EDIT: I used v5 of the CR document to calculate the advanced necronaut's CR at 32 (ECL 48 via Silver Rule).

A few things I noticed.

1# The Assimilate Corpse power is not arbitrary.

its
10 (+10)
30 (+20)
60 (+30)
100 (+40)
150 (+50)
210 (+60)
280 (+70)
360 (+80)

2# The Size is interesting. I would have given it +10 strength for increasing to Colossal, but I know thats not an official ruling.

#3 Armour Class: Initially it should have +25 Natural Armour (Bone = 1/2 HD, + Gargantuan size), giving it AC 30.

96 HD should be (+48 natural, +14 Colossal), giving it AC 63...of course thats just me. ;)

If we take the +20 Nat. from the original then it has 9 from Gargantuan size and +11 from 32 HD. This suggests it will have +33 Nat. from 96 HD, giving it a final Nat. +47. For a final AC of 48.

Again there are many ways to 'skin a cat'.
 

Fieari

Explorer
Upper_Krust said:
The fact that Devastating Critical may or may not be broken is the perennial worry. I think giving it Improved Critical Multiplier (swop for Overwhelming Critical) and Greater Critical Multiplier (swop for Devastating Critical) may be the answer. That would give it a x4 Critical Multiplier, which isn't too shabby at all (over 200 on a crit).

Made the changes. Yeah, that takes care of a big issue right there. To be honest, fighting against people on the ground, it's more likely to try and trample though, since

1) The save on that is so high and
2) it replaces having to make an attack roll and
3) it works on as many opponents as it can move to with a double move

And in trampling, there's no potential for a critical hit anyway, but I digress. Much better feats.

Upper_Krust said:
1# The Assimilate Corpse power is not arbitrary.
Ooh! Cool! I didn't see that!

Upper_Krust said:
2# The Size is interesting. I would have given it +10 strength for increasing to Colossal, but I know thats not an official ruling.
Well, I was using official advancement rules, straight from the SRD. You know how it goes.

Upper_Krust said:
#3 Armour Class: Initially it should have +25 Natural Armour (Bone = 1/2 HD, + Gargantuan size), giving it AC 30.
Again, official rules... by the SRD, HD advancement doesn't grant natural armor alone, and moving up to colossal only grants +5 natural armor (and also adds a -4 size penalty, so that's really only a +1!) so in order to hike the natural armor up at all, I had to add a boatload of "Armor Skin" feats.

What I could do though... and in fact, what I've just done now, is added the "Bone Armor" trait to it's "Special Qualities" entry, which'll grant the armor (+48 natural, +14 Colossal) you mentioned. Much more reasonable AC now for its CR.
 

Phantom Llama

First Post
Upper_Krust said:
- Epic Prestige Classes
I've just been listening to the Shadow of the Colossus soundtrack, which has reminded me of a PrC concept that absolutely must exist: Colossus Slayer.

Possible abilities:
Negate enemy size bonuses to grapple checks.
Combat bonuses vs. large foes based on your ranks in Climb.
Improved criticals, due to precise targeting of key locations (the classical way for small people to kill large foes).
 

Hiya mate! :)

Phantom Llama said:
I've just been listening to the Shadow of the Colossus soundtrack, which has reminded me of a PrC concept that absolutely must exist: Colossus Slayer.

Its an interesting game that one, although the last colossus is disappointing.

Neat Prestige Class idea.

Phantom Llama said:
Possible abilities:
Negate enemy size bonuses to grapple checks.
Combat bonuses vs. large foes based on your ranks in Climb.
Improved criticals, due to precise targeting of key locations (the classical way for small people to kill large foes).

Very cool ideas. :cool:
 

Fieari

Explorer
I made a wiki page to start statting out all the epic monsters you listed for the Throne of Orcus campaign here. I've got a couple of the statblocks made out.

In particular, I just wanted to display my stats for Klavikus, who I made slightly more powerful than described by giving him full equipment for an ECL 113 character (which he is). I also changed him from a two-weapon gauntlet fighter specialist, to someone that simply takes advantage of his natural weapons... in fact, I made three of his artifacts parts of his body, which can be looted after he's slain. Whee!

I figure that this guy will certainly provide challenege for an ECL 100 party, no sweat.
 

Well, Klavikus certainly seems dangerous. :)
I have only one slight nitpick about your entry: His bonus to hit with his unnerring weapons. As fun as it might be to list +Infinity, mechanically I don't think that is what he technically has. He has "never miss, except on a 1" which would allow him to strike a foe with infinite AC. (I don't know how the IH infinities are going to interact, but I believe U_K said once they would simply cancel and you would roll normally, like with Evil Eye vs Inner Eye)
It might be better to list it as simply "Unerring" and list the bonus to hit in parenthesis. (In case the foe has perfect defence, which I think would let you cancel out Unerring)
Now, I could be wrong, but they do seem like seperate mechanics. (With a similar effect, but their counters/foils interact differently)
Nice idea, throwing together a wiki for the adventure.
 

Hey guys! :)

Very cool Fieari mate - I did a little more work on the adventure tonight. I'll upload it all tomorrow and post a link to your Klavickus stats.

I'm also working on my version of Orcus for the adventure. So I have the Greater Power, Lesser Power and Quasi-Power (Avatar) flavours of Orcus. ;)
 

Axolotl

First Post
I've been reading what you've said on chronicle and its probably the book that I most want (though grimoire is more important). I have a few questions on it.

Will there be any prestige classes for sidreals and eternals?

Will any of the organisations be of eternal levels of power?

In the "Gods versus the Future" section will it be based on d20 future? What sort of material will it include? What PL will it go up to? Will it have a version of your divine rank/tech level comparison table? What sort of content will it have? Will there be any future based prestige classes/organisations?

Would it be possible to include a few pages on the different dimensions fully detailing them and sample locations?

Will there be a sample epic area like Union?
 

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