Wulf Ratbane said:If you don't want to count ability scores, you don't have to.
If you only want to count templates (which includes racial modifiers), you can do that too.
And if you are wondering why the character who rolled straight 12's (the top of the bell curve) performs slightly better than the character who rolled straight 10's (the bottom of the bell curve) you'll know; and if you can't figure out why the party of 4d6's with straight 15's or higher is waltzing through encounters that are designed according to the CORE RULES assumption of standard array, you'll know that, too.
Wulf
Sorcica said:If two character roll a 14 for a stat, but one of them has a +4 modifier, those 0.4CR should count. Especially if you want to use CR as ECL.
The 3-18 range is a luck factor IMO, but of course it's possible to calculate each and every ability score for exact measurement. I just don't bother. Let's face it, no PC suffers from rolling scores, they basically always have superior scores. I let it be at that, the PC' often need that extra edge.
Wulf Ratbane said:It is simply amazing to me that someone from your side of the argument would finally just say that flat out-- although equally amazing that it took this long to finally hear it in plain terms.
One guy rolls a 14 for a stat, and it has no effect on the CR/EL relationship.
Another guy adds +4 to his 10 score and suddenly it does count.
Why in the world does a person who rolls POORLY, then adds a template to bring him up to the EXACT SAME STATS as his buddy who rolls better, have a HIGHER CR?!?!?!?
How can you possibly maintain that such a system has any semblance of design balance?
Wulf Ratbane said:This is a complete different, and completely acceptable, position. Saying, "I don't bother counting ability scores, because the PCs deserve that edge," is not at all the same thing as saying "Ability scores don't count."
Higher ability scores WILL affect the CR/EL balance. It's that simple. It's not even remotely debatable. If you have higher ability scores, any given encounter is EASIER for you than your "unlucky" buddy who did not roll well.
Wulf Ratbane said:I hope this ends the debate, though I have to admit I am sorely tempted to run Anubis' scenario, giving each of the characters involved +2 CR (10 free bonus feats each, all Skill Focus, of course) so we can try to show "Proof Positive!" that feats shouldn't count, either...
Wulf
Sorcica said:Speaking of how higher ability scores will affect CR/EL, I seem to remember that you told me in a thread about Grim Tales, that you wouldn't give Action Points a CR modifier, because only PCs have them.
Wulf Ratbane said:Because all PCs get action points, there is an equivalence of power from PC to PC that preserves the integrity of the EL relationship vs. monsters.
Hope that answers your question!
Wulf Ratbane Oh... and I am [i said:always[/i] relaxed. Good thing, too, I hear the makers of Ritalin are having a hard time keeping up with recent demand.
Wulf
Sorcica said:I understand what you mean, but some encounters will just not be as tough as they would have been without Action Points, whether or not th PCs are balanced against each other? The issue is minor, I'm just being nitpicky.
Hey Wulf.Wulf Ratbane said:One guy rolls a 14 for a stat, and it has no effect on the CR/EL relationship.
Another guy adds +4 to his 10 score and suddenly it does count.
Why in the world does a person who rolls POORLY, then adds a template to bring him up to the EXACT SAME STATS as his buddy who rolls better, have a HIGHER CR?!?!?!?
Sonofapreacherman said:Hey Wulf.
Again, I understand what you're saying. Why is one 14 more valuable than another 14? Look at it like this ... the guy with a +4 modifier has the potential to break out of the normal 3-18 range. The guy who rolled the 14 naturally does not.
This is how the Challenge Rating system has always worked. We give Challenge Ratings to every ability, regardless of whether they come into game play, because they have the "potential" to be used in an advantageous way.