Immortals Handbook - Epic Bestiary (Epic Monster Discussion)

Hiya mate! :)

historian said:
I think U_K has himself questioned the ECL of the Neutronium Golem post-Bestiary.

There is an unbelievably complex set of variables when you start playing with Transcendental and Omnific Powers.

I simplified them for Ascension. The problem with this simplicity is that it affects a few of the top end Bestiary monsters like the Neutronium Golem.

The Neutronium Golem is still CR 9721 when using the core rules, just not when you take into account transcendental and omnific abilities.

I might eventually work the problem out. However, I spent 3 hours on it just before I uploaded the final Bestiary pdf to the publishers and I still couldn't find a satisfactory solution.

historian said:
I can tell you firsthand that it would be but a trifle to build a Tetrad that would kick a Neutronium Golem's @ss. When you factor in Omnific Abilities and Transcendent Abilities like Omega Effect it's easy to see that it's a first round KO.

I'm not so sure an infinite number of Neutronium Golems would have a chance.

The challenge would be in designing a Tetrad that a Neutronium Golem could handle.

Indeed.

historian said:
BTW U_K, I'm developing a list of questions regarding how certain Divine and better abilities might interact with each other. The explanations are clear on their face but it seems there are multiple reasonable interpretations in some instances. What's your patience on a litany of questions regarding the same sometime later this week?

No problemo.
 

log in or register to remove this ad

Hey U_K! :)

I might eventually work the problem out. However, I spent 3 hours on it just before I uploaded the final Bestiary pdf to the publishers and I still couldn't find a satisfactory solution.

I guess it wasn't a deal breaker. :p

Really though, just how significant an issue is balance at that level? Of course, I'm the one contemplating a question as to whether Undimensional is imbalanced as an ability.

To be honest I think you need a more arbitrary game system (like 1st Ed. D&D) to avoid the rules simply grinding you down at uber levels.

That would be ideal but it's damn hard to deliver a rules-lite system that has both balance and sufficiently robust mechanics to leave D&D players feeling happy. I've tried and it's not easy.

I like C&C but I feel it is unecessarily complex. I have tried to hone in on one thing and I believe it's saving throws and the magic system generally. It adds some texture to the game but really starts to bog things at higher levels.
 

historian said:

Hiya mate! :)

historian said:
I guess it wasn't a deal breaker. :p

No. :D

historian said:
Really though, just how significant an issue is balance at that level?

As long as you are in the same ballpark it shouldn't matter that much. At that level of power its all going to come down to situuational modifiers I think.

historian said:
Of course, I'm the one contemplating a question as to whether Undimensional is imbalanced as an ability.

You could ponder is it possible to create a balanced Omnific Ability.

historian said:
That would be ideal but it's damn hard to deliver a rules-lite system that has both balance and sufficiently robust mechanics to leave D&D players feeling happy. I've tried and it's not easy.

I like C&C but I feel it is unecessarily complex. I have tried to hone in on one thing and I believe it's saving throws and the magic system generally. It adds some texture to the game but really starts to bog things at higher levels.

If you find C&C too complex how can you play D&D!? :eek:

C&C is basically 1E D&D with a few minor elements of 3E (positive Attack Bonus and AC) thrown in.

I have some really quick and simple C&C immortal rules I'm toying with. But I want to get C&C itself before I do anything substantial with them.
 

C&C complex??? *bain fallded out go boom, bleibibibibibibibibibibib*

It's simplicity is precisely the reason I don't play it. I'm a number cruncher myself and I love complexity, which is why I like 3.0 and 3.5. It forces me to use my brain, brushes the cobwebs off. How can anyone find C&C complex???

:) Kids

New Topic...potential problem...

Encounter Guidebook

For “Gods & Monsters” Adventure Guides

Copyright © 2006 by Jerry Stratton

http://www.godsmonsters.com/
 
Last edited:





Hey U_K! :)

As long as you are in the same ballpark it shouldn't matter that much. At that level of power its all going to come down to situuational modifiers I think.

Agreed.

You could ponder is it possible to create a balanced Omnific Ability.

I think it's only possible to balance them relative to other Omnific Abilities.

If you find C&C too complex how can you play D&D!?

:p

It's not that I can't play D&D it's whether I will find the time and inclination in light of the time that's become necessary to do so.

When I first began posting here four years ago my circumstances were different. Since that time my career has become more demanding and I have added two children to the mix. ;)

It's tougher and tougher to find time to game, that's all.

C&C is basically 1E D&D with a few minor elements of 3E (positive Attack Bonus and AC) thrown in.

It's good stuff but my sense is that it could be streamlined. Whether it could be streamlined without losing game feel is another question.

I have some really quick and simple C&C immortal rules I'm toying with. But I want to get C&C itself before I do anything substantial with them.

That I would be interested to see.
 

Good morning Dante,

C&C complex??? *bain fallded out go boom, bleibibibibibibibibibibib*

That's not helpful.

It's simplicity is precisely the reason I don't play it. I'm a number cruncher myself and I love complexity, which is why I like 3.0 and 3.5. It forces me to use my brain, brushes the cobwebs off. How can anyone find C&C complex???

I have gleaned from your posts that you really enjoy the system's applied math. I don't have that particular fetish, or at least not anymore.

More power to you though, I'm happy you're happy.

It's not that I can't crunch numbers at all. It's more the opportunity cost of doing it.

So it's not so much a desire to dumb things down to the level of Candy Land, but rather boil a game system to its irreducible elements.

I think C&C is a step in that direction but I'm not certain it gets there.
 

Remove ads

Top