Immortals Handbook, what format interests you?

Immortals Handbook, what format interests you?

  • Unillustrated .pdf (272 pages, $10)

    Votes: 41 26.6%
  • Illustrated .pdf (272 pages, $15)

    Votes: 25 16.2%
  • 'Hardcopy' illustrated book (272 pages, $30)

    Votes: 87 56.5%
  • Never heard of it, what is it? (see below)

    Votes: 7 4.5%
  • Is it like Deities & Demigods, or different? (see below)

    Votes: 9 5.8%
  • Roleplaying deities doesn't interest me.

    Votes: 25 16.2%
  • Roleplaying deities!? Are you some kind of nutcase!?

    Votes: 16 10.4%

Hi DMaple mate! :)

DMaple said:
Now that's more interesting, bite size chunks.

Like I said I wanted to facilitate any possible solution the publishers advised; including disecting the work.

DMaple said:
"Amen" sounds like it could be done as a second book and isn't needed to run a campaign as such.

I think you have to weigh up 'need' and 'want'.

At the back of the Players Handbook is a short section on Monsters and Magic Items, about a dozen or so pages. Does that mean we don't really need a Dungeon Masters Guide or a Monster Manual possibly, but the game loses such variety without them.

DMaple said:
There are plenty enough powerful magic items in the DMG.

I don't agree.

Vorpal just won't cut it at ultra high-levels (pun intended). ;)

DMaple said:
Sure you could have design rules for divine artifacts but page on page of examples isn't needed in a core book.

I agree. Thats not how I designed the Magic Items chapter. There are artifact examples, sure, but each outlines a new game mechanic (idea) rather than simply a rehash of old material.
 

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Hi Knight Otu mate! :)

Knight Otu said:
I've voted unillustrated .pdf and 'hardcopy', but i'm most likely to wait for the 'hardcopy' - I simply like it better to have a printed book in my hands.

Appreciate the support mate! :)

Knight Otu said:
DMaple:

I disagree with that - I want a complete book on Divine Roleplaying, and monsters and magic items (or at least magic items - you don't want to let Thor run around with a simple +1 warhammer, right ;) ) are an integral part of it. How would you feel if you bought a book and integral parts would be missing?

Thats sort of my view as well, I don't want to deliver a product that doesn't provide the best experience possible.
 

Definately hardcopy.
I can't imagine either downloading and printing out a book that big, or usefully finding just a few pages ( 32 or less ) that would be enough to successfully use the system.

The pantheon of the world I am currently running doesn't care about how many people worship them. But it also doesn't allow for truely 'divine' levels of play. I'm looking to design another world for that...
 

Ah but my point is.....

PHB is for players all players will probably end up buying a copy if they play the game long enough.

DMG - Only DM's are likely to buy this product.

MM - Only DM's are likely to buy this product.


Your book combines a lot of material that isn't particularly useful to a player. Thus making the price higher. So that players in an immortal campaign are unlikely to buy it. It will be expensive and parts of the book will be no use to them. So they are much more likely to share the DM's copy.

Split into sections the players guide could sell more widely (lower cost and more relevance) and the additional DM's stuff could be picked up by the people that need it.
 

Hi U_K,

I checked "illustrated .pdf" and "hardcover". I did this assuming the .pdf file will be available sooner (I can't wait to read it). I'll then buy the hardcover version when it's available.

I think it will be a very interesting read, even if for those who don't use it in their campaigns.

Keep up the good work.
 

Hi Upper_Krust,

I voted for hardcover at $30. I have been following your threads on the WPS for months, if not always diligently, then at least anxiously.

I don't know that I will ever run a campaign for Immortal PCs, but I love pantheons and gods and wouldn't trade my 1e D&D (w/moorcook & Cthulhu) for anything. I am very excited just to read through your work, and at some point, own a copy!

Anyway, thanks for all your hard work, and your tireless marketing efforts on the boards. In all the months I've been following your threads, you have always been unfailingly responsive and cordial. My hat's off to you, sir.

Back to the book - I haven't seen anything in this thread so far about whether the illustrated version will be black-and-white or color? I am a huge proponent of color artwork, and even more so if the artwork is good (there has been a distressingly large amount of bad artwork in d20 products).

For a hardbound book upwards of 300 pages of rules and "options" in which I'm interested, with good full-color art, I have no qualms about forking out more than $30. I have no regrets about the money I spent on the Forgotten Realms Campaign Setting, or Oriental Adventures (I only wish I could say the same about the WotC splatbooks).

Cheers!
 

Hi Arkham mate! :)

Arkham said:
Definately hardcopy.

Thanks!

Arkham said:
I can't imagine either downloading and printing out a book that big,

Well the unillustrated .pdf download size will be nothing remarkable (a few meg). But I agree, a few may be reticent about printing out the whole work.

Arkham said:
or usefully finding just a few pages ( 32 or less ) that would be enough to successfully use the system.

The main crux of the system is in the first chapter: Faith (12 pages).

Arkham said:
The pantheon of the world I am currently running doesn't care about how many people worship them.

If you assumed they gained their power from their worshippers they would start to care real fast.

Arkham said:
But it also doesn't allow for truely 'divine' levels of play. I'm looking to design another world for that...

Nice. :)

Although one of the things I advocate is that campaigns don't need to be irrevocably changed to accomodate immortals. Its not like the deities are running around deposing kingdoms and sundering empires as they see fit; there is a distinct code of behaviour for deities operating on the prime plane, which is why most will operate through worshippers or intermediaries (servants) on the prime.
 

Hi DMaple mate! :)

DMaple said:
Ah but my point is.....

PHB is for players all players will probably end up buying a copy if they play the game long enough.

DMG - Only DM's are likely to buy this product.

MM - Only DM's are likely to buy this product.

Your book combines a lot of material that isn't particularly useful to a player. Thus making the price higher. So that players in an immortal campaign are unlikely to buy it. It will be expensive and parts of the book will be no use to them. So they are much more likely to share the DM's copy.

Split into sections the players guide could sell more widely (lower cost and more relevance) and the additional DM's stuff could be picked up by the people that need it.

I agree with your above points (that was why I sliced it into easily seperated sections to begin with).

If the publishers feel that three seperate products serves the work better then I will be happy to go with that (after all it was me who suggested the seperate sections to them in the first place).

Though as I said, I am happy with the shape of the document at the moment, but I concur; in .pdf format many might find it somewhat unwieldy? Hence the reasoning for this poll.
 

Andor of the Blade said:

Hi Andor mate! :)

Andor of the Blade said:
I checked "illustrated .pdf" and "hardcover".

Thanks!

Andor of the Blade said:
I did this assuming the .pdf file will be available sooner (I can't wait to read it). I'll then buy the hardcover version when it's available.

Yes, I would say so.

Andor of the Blade said:
I think it will be a very interesting read, even if for those who don't use it in their campaigns.

I certainly hope so!

Even for those not wanting to add immortals to their campaigns I hope to present them with a lot of ideas and material to draw upon.

Andor of the Blade said:
Keep up the good work.

I appreciate the support mate! :)
 

I voted for unillustrated pdf. I would probably not pay 30 bugs for a hard cover at the moment (i.e. not even for monte cooks secret project). And I want to read your ideas and rules, Upper_Krust, in an ordered way. I am not eager to see pictures (else I could hop over to Elfwood).
 

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