Maxperson
Morkus from Orkus
I got to 4 myself in another thread. The most I've seen is 7.I’ll take that as a yes![]()
I got to 4 myself in another thread. The most I've seen is 7.I’ll take that as a yes![]()
Fill in the blank just becomes "write a few sentences about your character". You can always do that, there's no reason to call it alignment.Think my biggest issue with fill-in-the-blank alignments is it makes alignment a fifth personality trait
It's one more descriptive sentence to remember, and each character's is different
I always liked the idea of an Alignment system that goes:So, you seem to be describing someone who claims to hold a philosophical belief, but doesn't actually do so.
How would this be different if the character claimed to be Lawful Good, but didn't put that into practice?
I always liked the idea of an Alignment system that goes:
People think I'm _____, but I'm actually _____.
...
You'd need more alignments than the standard nine, but it could produce a fun game.
People think I'm an a-hole, but I'm actually a maniac.I always liked the idea of an Alignment system that goes:
People think I'm _____, but I'm actually _____.
People think I'm Lawful Good, but I'm actually Chaotic Evil.
People think I'm Neutral Evil, but I'm actually Lawful Neutral.
You'd need more alignments than the standard nine, but it could produce a fun game.
I embrace this when I use alignment. I make it clear that the alignment you write on your sheet is your character’s ideals, but any mechanics that care about your alignment reference your alignment as determined by your behavior.Sure. This is akin to World of Darness games, that have Nature and Demeanor - one's Demeanor is how you act towards the rest of the world. One's Nature is the more central personality needs. So, certainly you can run such a game.
I was more commenting on how there being a difference between stated alignment and alignment seen in play is not a function of the alignment system, but instead comes from the player - whatever personality/morality system you use, a player can have one thing on the sheet, but play differently.
I embrace this when I use alignment. I make it clear that the alignment you write on your sheet is your character’s ideals, but any mechanics that care about your alignment reference your alignment as determined by your behavior.
I believe that’s the default assumption, yes. If it wasn’t clear, I was describing a house rule. And under that house rule, it isn’t that the alignment on your sheet isn’t “correct,” it’s that it describes what your character strives for, whether or not they live up to it. In WoD terms, it’s Demeanor, not Nature.For D&D, I took it to be that, unless the player contradicted it with backstory, the alignment they write on the sheet is correct, and denotes the judgement of the universe up to the point that play begins.
That’s reasonable. Frankly, I don’t really use alignment any more, but if I was going to, I would make the character’s “true” alignment unknown unless detected by magic. I wouldn’t take anyone’s class features away because of an alignment shift though. It’d be more for things like attuning to magic items, or certain magical effects that target creatures of specific alignments. Since 5e has next to none of that, I usually don’t bother, but it might be relevant for the right campaign. Curse of Strahd, for example, has an unusually large number of effects that care about alignment for 5e.After that, I'd usually be discussing alignment status with the players - because even if the character is not aware, I don't want to surprise players with alignment change. Not that I found it necessary frequently, but the policy was in place.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.