FrogReaver
The most respectful and polite poster ever
On a side note only allowing 1 smite a round doesn’t really hurt the crit fishing build much
Dual Wielder changes
-Remove the +1 AC bonus.
-Add "Whenever you take the Attack action while wielding a separate melee weapon in each hand, whenever you miss an attack with a weapon in one hand, you may make an additional attack with the weapon in your other hand. You don't add your ability modifier to the damage of this attack, unless that modifier is negative. This attack does not trigger any other attacks if it also misses."
-Add "Before you make an attack with a one-handed melee weapon you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +5 to the attack's damage."
On a side note only allowing 1 smite a round doesn’t really hurt the crit fishing build much
"The game went to lengths to avoid people using two spell slots in the same round, except for reactions."How so? If you have to spend a bonus action before making the attack, you can't really crit fish. It's not a bonus action after you hit. It's exactly like the smite spells.
The game went to lengths to avoid people using two spell slots in the same round, except for reactions.
Nah. I've run the numbers pretty thoroughly.That's a bit OTT. A first level PC with DW and TWF gets up to four attacks (Action, failed Action, Bonus, and Reaction). You might want to restrict the bonuses that can be applied, like Smite and Sneak Attack, or drop the last effect.
Again, nah. Assuming a world in which martials have access to GWM and SS, the -X/+X mechanic is necessary. It lets attacks scale better with both accuracy and on-hit effects. (You could of course do a complete redux of feats, like [MENTION=12731]CapnZapp[/MENTION] did a few years ago, but one of my criteria was to keep the design as parsimonious as possible. So no GWM/SS fixes here.)I'm not sure that this should be in the DW Feat - it doesn't fit. I do like the idea of extra damage and I think you might channel the Two Weapon Rend feat from 3E - something like "When you hit a target with two non-ranged weapons with which you are proficient in the same round and are using Strength as the modifier you do +5 damage." Only +5 damage and not +10 because there's no negative modifier (and you're getting double stat bonus damage anyway). And round, not turn as the Bonus Action from TWF can be separate from the Action, plus it allows the PC to get the bonus damage from using a Reaction.
Factoring in Reactions is meaningless,
as this doesn't impact them. A first level PC might get 3 attack "rolls", but since one of them can only occur on a miss, the amount of nova damage that could be applied via on-hit effects remains the same.
Again, nah. Assuming a world in which martials have access to GWM and SS, the -X/+X mechanic is necessary. It lets attacks scale better with both accuracy and on-hit effects.
Now, running some numbers, I have some concerns about Tier 1 deltas for strong Tier 1 builds like VHuman Fighter 1/Barb2. The delta is about 1.6 DPR between someone taking Dual Wielder and GWM at level 3 (23.3 to 21.7, assuming point buy, Reckless/Rage, and a 1 in 3 proc rate on GWM). GWM/PAM pull ahead at level 6, though, even with the Dual Wielder bumping Str to 18. (42.2 to 40.7). I might need to make a little adjustment, but I think it's mostly fine.
I'm not sure what your "rend" suggestion is doing, or what your intention is as to how it coexists with my suggestion.Note my suggestion about the Rend.
If my wording in the feat I posted was unclear, I apologize. But the intent was only for attacks made via the Attack action to qualify for the follow-up attack on an initial miss. The bonus action attack that is the PHB default would not qualify for the follow-up attack, nor would any reaction attacks, nor would a melee attack made via a spell (such as by Booming Blade).That's not correct: The PC gets an extra chance to hit with DW, so to not do damage, both must miss. For example, with a 50% chance to hit with each attack, you have a 75% chance of hitting with one. P(Do Damage) = 1 - (P(Miss) x P(Miss))
Yea, I ran that one above. Assuming C = chance of having an opportunity attack, and a baseline of 2 attacks, the chance is p^2*[1+2c(1-p)].The minus is factored in by requiring two attacks to hit. Again, if you have a 50% chance to hit, then you only have a 25% chance of both attacks hitting. P (Rend) = P(Hit) x P(Hit). This is mitigated somewhat when you have more than one attack in your Attack action.
Sure. Here's an easy one. VHuman Barbarian, level 5. Either Dual Wielder and +2 Str, or GWM and PAM as the VHuman/Level 4 Feats/ASIs.I would be interested in seeing your calculations because you seem to have made some basic probability errors with my suggestions.