FrogReaver
The most respectful and polite poster ever
The Ranger starts with a +40% damage bonus for TWFing against Duelist at the early levels. Are those the erroneous levels?
Yes.
The Ranger starts with a +40% damage bonus for TWFing against Duelist at the early levels. Are those the erroneous levels?
Just curious, how do your ranger numbers change if the combat goes 4 rounds? Or maybe even 5 rounds?
Yes.
For my change, the number of rounds don't matter. In the core rules, you'd be going from needing your BA for hunters mark towards not needing it.
Mind you, I did also choose a build that favors TWFing, and the single weapon Wielder is going to have a slightly better opportunity attack (I consider that fair trade for the TWFer having a better ability to split damage.
But this damage is required for the Fighter and Ranger's damage to equal the Rogue's in the beginning. The rogue with two weapons deals 3d6+Dex, and the fighter deals (1d6+3)*2 in core (13.5 vs 13).
Monster AC
X*0.65 = 100*0.75
X*0.65 = 75
X = 115
Player AC (+5 to hit vs 15, 55% chance to hit)
X*0.55 = 100*0.65
X = 118
So in a strict pvp situation, nonshield users should deal 15 to 20 more damage than shield users.
Should that be the goal benchmark, and just accept that TWFing is op at low levels? I'd rather balance it across the board, balancing it's difference between two weapons and sword and shield.
I meant by current rules.
You'll never balance anything looking at level 1 as the goal. You don't want level 1 to out of whack. But you don't want your analysis to default to those levels or you are missing a lot of context.
PVP should never be the test.
I agree something that's just poor doesn't break the game since you just ignore it.If a thing is *only* imbalanced from a CharOp perspective, and still doesn’t break the game in a CharOp game, it isn’t a problem.
You are way too aggressive about this.. Then you are flat out ignoring it.
No you are attmpting to declare a specific implementation as the only true way despite others pointing out that such an implementation is nearly impossible to balance around without changing way to many things already in the game.
That makes sense in a theoretical context. But what BA currently exists in 5e that is better than a weapon attack with a -X/+X rider attached? (Specifically, for any class not a full caster?) The only optimized high level build in 5e that doesn't use it is a sorlock using Quicken.Two-Six: High levels offer increasingly better options for your Bonus Action. Any fighting style that hogs it just to keep up is inherently worse off.
That is, relying on a fighting style whose enabling feat claims your BA is bad, but relying on a fighting style that claims it already from the start is worse. Especially if you're a class whose core features require it.
I agree something that's just poor doesn't break the game since you just ignore it.
But having limited options can still be a problem, even though you seem to dismiss it.
Twfing is simply not good enough. At higher levels it is an outright trap for the optimal-minded player in an options-full game.