FrogReaver
The most respectful and polite poster ever
Question #1.
For a feat based game does a -5/+10 feat for TWF fix it?
For a feat based game does a -5/+10 feat for TWF fix it?
No, now you went ahead and forgot that I only used haste as an example of bonus action usage.
Okay, so I have to be brutally clear:
The fact TWF hogs the bonus action is a significant disadvantage.
You want that "slot" to be open for use by the myriad cool effects that become available at mid to high levels, where Haste is far from the only effect, assuming of course the DM isn't running a particularly magic-light campaign (such as perhaps AL)
Simply speaking, TWF robs you of one of the most significant crunch choices outside class builds, which makes it not only slightly inferior but much less fun.
So. Back to my assertion: No later than L11, TWF should ideally no longer hog the bonus action.
I disagree.Separate argument, but the fighter is the only character who would TWF that gets to choose between Str or Dex (sure, you could build a str focused ranger, but you need moderate Dex to Max medium armor so why bother)
Str gets thrown weapons (lower damage, less range, less time for weapon switching), and +1 AC from heavy Armor.
Dex gets projectile weapons (higher damage and range, but needs to actively switch between melee and range), and higher initiative.
As it stands now, it is inarguable that the fighter deals more damage at low levels (1-4) with two weapon fighting than with the other styles. My suggestion actually nerfs this. At 5th-10th level, this switches, to GWFing having a slight lead in damage over TWFing. At 11th, GWFing blows TWFing out of the water.
So, either it should be a little better (cost of bonus action), or a little worse (potential added value of Dex, which I think should be rebalanced elsewhere), but not switching between them and not vastly worse.
The bonus action is what it is, once a turn. It makes far more sense to change TWF if thats you goal since you need to change the fewest number of things.
Considering that only one out of four of those classes will sometimes dual-wield right now, that certainly seems like a strong argument to remove the bonus action. Especially considering that 3 of those 4 classes should really be commonly dual-wielding, at least by trope.Why not use TWF with a melee ranger if you don't have to worry about the bonus action attack competing with your hunters mark extra attack.
Why not disengage away with rogue cunning if you can attack and TWF attack with no bonus action.
Why not cast a smite spell and attack 3 times at level 5 while using divine smite on every hit.
Why not have a monk that TWF's and uses flurry of blows on the same turn.