Darrin Drader
Explorer
mearls said:No. Publishing products for money doesn't hijack the community. However, turning the community's outputs so that they benefit only a publisher, and indirectly its fans by giving them something to buy, would be hijacking the community.
I think that open gaming would be hijacked if people saw the process Paizo is using for Pathfinder as what open gaming is supposed to be. The Pathfinder process is an open playtest in that anyone can simply show up and take part. The goal of the process is to create a product that Paizo will sell for its own direct economic benefit, and for the indirect benefit of publishers that choose to produce Pathfinder-compatible products.
There's a reason why you can get Firefox, the various Linux distributions, and other open source programs for free. When you remove economics from the equation, you allow the community to better express its needs and dictate the direction of development. The community picks its needs and goals. The publisher's needs and goals are already set: profit by publishing the rules.
There's also an important aspect to open development undermined when you involve a publisher too closely to the process. The relationship between a publisher and participants in the process is unequal. The publisher picks what gets pursued, what gets used, and what the goal is. The publisher is in charge.
In a true open environment, the users are in charge. You have people "in charge" in the sense that they organize things, but if they go against the users they aren't in charge for long, or they're left in charge of a project without users.
So, it would be a pity if "open source development" was hijacked to mean "development that allows for free licensing" or "open playtesting", because it sells the concept short.
I agree with you in principal, though to be honest, I think you're oversimplifying the issues. You cannot compare software to gaming for a couple of reasons. Open source software, created and published by a community, works because the output is electronic. It's difficult to get gaming to work the same way because the ultimate desired goal is a printed product that is useful at the gaming table. Granted, you can always try to run a game from a laptop, but my experience is that this is simply not happening at this point in time. People find it more convenient and more easy to have books at the table they can reference.
If there is a need for printed product, then there is a need for profit-motivated company involvement. Someone has to take a financial risk for printing and distributing the material, not to mention assemble the rules into a cohesive manuscript, put it through editing, add some aesthetically pleasing formatting, and art. If you don't have those elements, then what you have is a jumble of rules, some of which will be more balanced and better written than others.
Since there is currently no way for a community project to turn into a printed product without it going through some sort of company, the RPG model is inherently different than software. That does not make these independently produced projects any less open, it simply means that the only way for them to be fully realized is for money to change hands.
What I see as the real test of open gaming is the extent to which the publishers who benefit from the open license open up their own material. If they open up their new rules for others to use and expand upon as they see fit, then they have added to community content, regardless of whether that content was originally released for profit or not. In that respect, I feel that open gaming has been mostly successful. Right now, the only ones I see trying to claim that open gaming is a failure is the same company that created it because they now perceive it as a threat. Open gaming under the OGL is alive, it is successful, and my belief is that it will outlast the GSL, though in ten years, the open products being released might not resemble the 3.5 rules very much. Evolution.