robertsconley said:Perhaps, but then you point out part of Apache's value is allowing other projects to run well with the server at the core. DMs and players can use more options for settings, cities, adventures, sites, encounters, and monsters.
More so the rule projects could enable games with in a game to allow the type of systems that Kenzerco's Aces & Eights uses or Traveller. Trading, castle building, mass combat, etc.
The right kind of rules project can enable a whole secondary ecology of related products.
You know, that's an interesting idea. One of the things that Ryan talked about was this idea of templated rules. An open project might describe the effect a rule generates, and maybe give an example for one game, but that basic description could be applied to a number of games.
For instance, for a gritty version of 4e you might have a rule that gives a character a lingering injury for dropping beneath 0 hit points. The specific rule in 4e isn't useful in other games, but the concept might be.
For instance, you could do something similar in CoC, but the specifics would have to be redesigned to work with BRP.