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Guest 7034872
Guest
I think that's exactly it.I think that's pretty much a given.
GMs are in a position where players might ask them questions about what exists and doesn't in the world around their characters, and how some things work specifically so they can work that into their next plans, and GMs typically want to be ready to give answers to these things.
For players, it's that anything you need to know about the world will either be revealed to you when it becomes relevant, or you just ask the GM if you need information on something in a specific situation. As players, you can let the setting come to you when it's relevant. You don't need to put any thought into it beforehand.
Some players can be really curious about a setting, but that's a personal preference and curiosity. GMs have to be informed about the setting of their campaign as a necessity of running the campaign.