• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

In Search of the Best Module Ever

Ravenloft, Castle Amber, Lost City

1st place: I6 Ravenloft.
2nd place: X4 Castle Amber
3rd place: B4 Lost City

But also Master of The Desert Nomads series, (Curse of Xanathon), Master of the Desert Nomads and Temple of Death.

Cheers!

Maggan
 

log in or register to remove this ad

Morrow said:


I have to admit that I could never figure out what to do with Where Chaos Reigns (save a world you've never encountered before and care nothing about from the borg?) or Twilight Calling (The worlds are pretty cool, but the Carnifex aren't really detailed enough to care about.)

An off topic digression, but:

Where Chaos Reigns - Adopt the eternal champion effect. PC's that are sent through the time portal start encountering versions of themselves. Occasionally, when something happens, they get a vision of how the echoes of their actions have effected similar moments in the history in their own world (or events in the campaign leading up to this moment).

Twilight Calling: Create Carnifex stats. Give them servant races trying to free them. Introduce the servent races as a plot point at the very beginning of the campaing. Use Twilight Calling as a finale.

THat's off the top of my head. Where Chaos Reigns I originally ran as a one-shot, but I'm looking for ways to include both these modules in my current game and these are the answers I'm running with :)
 

The first Ravenloft with Strahd was great, if not a bit cliched. The map was just killer. The original Dragonlance module, with Xak Tsaroth (or whatever that city was called) was also great. I wasn't a big fan of the stuff that came after, but man, that city was memorable. Wow.
 

Ravenloft, Castle Amber, Lost City

1st place: I6 Ravenloft.
2nd place: X4 Castle Amber
3rd place: B4 Lost City

But also Master of The Desert Nomads series, (Curse of Xanathon), Master of the Desert Nomads and Temple of Death.

Cheers!

Maggan
 

These are my favorite modules of all time:

D1: Descent into the Depths of the Earth
D2: Shrine of the Kuo-Toa
D3: Vault of the Drow

All three of these were written by Gary Gygax back in 1978. They introduced an entirely new environment in which to adventure. It's too bad that TSR didn't continue the series for at least another nine modules. The large-scale map included in these modules certainly left lots of room for expansion.

If someone held a gun to my head and forced me to pick just one module, I'd hesitantly say D3: Vault of the Drow.
 

As a DM I liked the desert of desolation series but my players hated it, so I'll go for:

UKx - When Dark Clouds Gather

and maybe
X4/5 - Master of the Desert Nomads
though we haven't finished the 2nd part yet.

Though my players loathed it too 'Queen of the Demon Web Pits' became somewhat legendary and tales are told years after, the best being our human fighter who drew one card too many from a deck of many things and ended up fighting Lolth herself in his underwear. :D

~Marimmar
 



KenM said:
IMO its the players/ group that make the roleplay experence memorable. Not the module.

I have to agree with this, but I would vote for the old OD&D 64 page super-module Night's Dark Terror, for levels 2-4. Starts off great, keeps going, and there are plenty of chances to take a time out. Also, it is well thought out with BBEG development, and haven't had a group who didn't hate him with a passion. It keeps team unity from the first real battle and can add lots of fear of overwealming odds that can be overcome. Nothing but good input from players too.
 


Into the Woods

Remove ads

Top