Zardnaar
Legend
So the main issue of these classes is falling odds in damage while not really having any big unique advantages or gaining the
Monks the best but still isnt hitting as hard.
1 rare item can drop tier 1.
Tier two more come along with very rares.
So generally I dont use vicious weapons. They're rare, no attunement +2d6 damage.
Also adding BG3 items.
If youre a thief scrolls of true strike and a wand of magic missiles into fire or lightning. Poisons, grenades etc tier 1.
BG3 items.
The graceful cloth. Robes +2 dexterity, +1 to hit.
Gloves that deal an extra +1d4 radiant, frost, or fire damage with a spell attached (lvl 3 guiding bolt, burning hands, ice knife).
Basically if you pick a "weak" class youre getting your ites dropped a bit earlier and theyre a bit better.
Thoughts?
Monks the best but still isnt hitting as hard.
1 rare item can drop tier 1.
Tier two more come along with very rares.
So generally I dont use vicious weapons. They're rare, no attunement +2d6 damage.
Also adding BG3 items.
If youre a thief scrolls of true strike and a wand of magic missiles into fire or lightning. Poisons, grenades etc tier 1.
BG3 items.
The graceful cloth. Robes +2 dexterity, +1 to hit.
Gloves that deal an extra +1d4 radiant, frost, or fire damage with a spell attached (lvl 3 guiding bolt, burning hands, ice knife).
Basically if you pick a "weak" class youre getting your ites dropped a bit earlier and theyre a bit better.
Thoughts?






