IndyPendant's Sunless Citadel


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Jair takes a quick look at the tactical arrangement of the group as they go with Jerek, Terrek, and Kuma fully alert and in front. He is confident enough in their abilities to focus on gaining information from the kobold as they travel.
 

The torchlight slowly reveals that this hallway has six doors along it, three to a side. Up ahead of you, you can see that the hallway opens up again into yet another room.

Meepo says "Calcryx is totem to our clan. I keep Calcryx safe, care for it. It help take part of temple. Vile goblins attack. Calcryx break out of cage to help. Goblins too many. Swarm brave Calcryx, strong Calcryx. Capture Calcryx, take it with them. And now! We get it back!" It snorts, looking over its shoulder at Lehko. "Why else come here, silly human? This temple long time past. Temple to Dragon! It--" He is interrupted as three more of the cursed rats scramble out from behind some of the slightly-ajar doors to either side of you, and scurry eagerly forward to attack!

((Initiative: Jair/21, Kuma/20, Lehko/19, Heirmund/13, Jerek/12, Ydyr/10, Rats/8, Meepo/3.))

((Jair and Terrek are about fifteen feet south of Kuma, with Ydyr and Meepo right behind them. Heirmund and Lehko bring up the rear. One each of the rats are in melee with Kuma and Jerek from the south, placing the rats between them and the rest of you; the third rat flanks Kuma from the north. Note that the hallway is only 10 feet wide.))
 

"Terrek attack!" Jair cries as he rushes to impale a dire rat on his spear.

Jair and Terrek charge forward to engage the rats, their positioning means they are flanking the ones between themselves and Kuma and Jerek.
 

Growling his annoyance (and no little fear) Jerek slides back a pace and tries to pin the nearest rat to the floor.

[OOC: 5-foot step out of melee, then +4 Short bow (1d6+1 20/x3). Did the rats get a surprise round? If not they're flat footed and I add 1d6 SA damage. I assume they did, though and used it to close. ]
 

Lehko rushes forward behind Terrek, stooping slightly to rest the lantern on the ground next to Meepo as he moves. He stops then, long enough to stand up on one leg, pull his right arm back palm open and facing forward, to about the level of his head, left hand in a fist close to his chest. He brings his foot down hard, and simultaneously extends both arms sharply, causing a blinding jagged bolt to flash from his hands tword the rat flanking Kuma from the end of the hallway. The air is charged with the smell of ozone, and Lehko's hands are smoking lightly, his eyes alight as he moves another ten feet to come up close to the rat that attacked Jerek, but not into melee range.

((Five foot step into Meepo's square, Drop the lantern, cast Electric Jolt [Ranged Touch Attack: 1d3 Electrical damage] at the farthest rat (flanking Kuma), move action another 10ft to end up on the eastern side of the hall, 5 feet from rat attacking Jerek.))
 

Kuma whips his sword from it's scabbard as the rats close in, and crouches low with his shield arm forward to defend against the lunging leg-strikes that these creatures so love.

"This is more like it!" he roars. "To BATTLE!"

He sweeps the longsword before him in a long arc calculated to follow through easily should the target fall!

(Targeting north rat with longsword, +4 to hit, 1d8+3 damage...cleave flanking rat if first falls.)
 

Ydyr will move smoothly towards a flanking position behind one of the rats and strike. During the normal motions of combat he will also make a "keep it down" gesture to the large barbarian, hoping that he realizes that very few rats will be intimidated by a battle cry in Common. :)

He will also keep one eye aimed down the hallway to make sure this isn't just a "diversion" by a goblin patrol of some kind.
 

Jair and Terrek charge in to the attack, flanking the two southern rats with Kuma and Jerek. Jair attacks with his spear, and the rat can't quite get out of the way in time, taking a stab in its leg. Terrek bites down savagely on the rat it is attacking, badly damaging it but not killing it. Kuma brings his sword down in a sweeping arc, but it bounces off the stone inches from the north-facing rat.

((Jair's attack: 18+2=20. Damage: 1+0=1. Terrek's attack: 15+3+2=20. Damage: 1+3=4. Kuma's attack: 8+4=12.))

Lehko places the lantern on the floor so it won't shatter and casts his spell, trying to fire a smalt jolt of electricity at the farthest rat, past his companions and into melee. He almost trips over the lantern he just placed on the ground however, and his jolt heads straight down into the stone floor instead. Lehko then takes a step closer to the battle. Heirmund, unable to get a clear shot at anything, picks up the lantern Lehko just put down and moves to stand with him. Jerek cannot step out of melee, so he draws a dagger and stabs at the rat Terrek just finished chewing on, almost carving its head from its body. He then steps to the north, so that he stands beside the northern rat. Ydyr, also realizing he can't get into melee without squeezing past Jair and Terrek and risking an attack from the southern rat, moves to stand behind Jair, ready to help him as needed. The two remaining rats attack! --Instinctively going for Kuma, whom they both flank, their sharp teeth carving shallowly into his leg like knives. Meepo draws its short sword, its red eyes glinting as it watches the battle tensely.

((Lehko's attack: 1+2-4-4=-6. Jerek's attack: 18+2=20. Damage: 2+6=8. Rat's attacks: 22,21. Damage: 1,2. Kuma takes a total of 3 points damage this round.))

((Lehko, if you had dropped the lantern, I would have given it around a 75% chance of breaking. It is a move-eqivalent action that provokes AoO's to set it down carefully. You also have Jair, a rat, *and* Kuma in the way of hitting the northern rat, plus it's in melee. Jerek, you are beside Kuma in a 10-foot-wide hallway, one rat northwest of you, two rats south of you. You can't 5' step and safely shoot.))

((The situation now: Kuma is flanked by two rats to the north and south of him. Jerek stands beside the northern rat. Jair flanks the southern rat with Kuma, Terrek beside him. Ydyr stands behind Jair, and Lehko and Heirmund stand side by side 10 feet behind Ydyr. Meepo stands behind Lehko.))
 

Battle lust falls upon the smiling druid and Jair strikes again, thrusting with his spear as he calls Terrek to join his attack now that Jerek has slain the one hound was worrying in his jaws.

"Kuma, Jerek, the northern one! Terrek and I will take care of this one. Terrek, Attack! Ha!"
 

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